I'd like to say a quick hello to my readership in Germany and France! Thank you guys for your continued interest :)
I was strolling around on the internet this weekend when out of nowhere my buddy Stomphoof shared a youtube video featuring gameplay from a cute little game called Rogue Legacy. You can watch the video I saw here, but in short it's a new side-scrolling action game with a toonish style. The game concept sort of interested me, and the music (specifically the song Pistol Shrimp, featured in the trailer) pulled me in. Despite being compared to Ghosts 'n Goblins (which I dislike) and looking downright impossible to play in the trailer, $15 on GoodOldGames.com and maybe 8 or 12 hours later...
Gameplay/Plot: Rogue Legacy is Metroid-Vania style game I'd equate to "Castlevania without the Dracula..." You, the descendant of... well, the first character you played as who died... enter a dark and spooky castle to avenge the death of your ancestor(s)! One of the big game mechanics is that you are always playing as a unique character. Let's start with the basics: Every generation (every time you die) you get to select one of three heroes/heroines. Each of these characters fits a quasi-typical fantasy genre character class:
Basic/Upgraded Class
In addition to your random class and traits, your character choices also come with a unique weapon (daggers, axe, watch, scythes, etc. ala Castlevania).
After picking the 1 out of the 3 randomly generated descendants you want to play as you enter the castle, which is constantly rearranging itself. I don't just mean that you encounter the same rooms in a slightly different arrangement, I mean that everything completely changes every time you enter, meaning that though you can upgrade your character using the gold you found on the previous run through the castle, and though you have awesome gear, you're now going through unknown territory.
Far from the entirely unenjoyable experience of Ghosts N' Goblins in terms of difficulty I'd say that Rogue Legacy is no more difficult than a typical SNES side-scroller. It's fluid, the controls are very responsive, and the niche-upgrade system can cater to your personal style of gameplay. For instance, I never use Magic Items, I love using the triple-jump and levitate runes, and I constantly upgrade my sword because I want to do as much damage with each swing as possible. In an odd way the customization reminds me of Demon's Souls or Dark Souls, only with a sense of humor and references to Batman, Skyrim, and a dozen other things I won't spoil.
"Freedom": This game is as free as an exploration-based side scrolling game can be. You can fight bosses in any order you like (though you'll likely get schooled), you can upgrade your character in any ways you'd like (visually represented in the form of a castle), and there are countless little freedoms you'll notice while playing the game. For instance, a character known as "the Architect" will allow you to go through the same castle you went through (meaning the rooms/monsters are the same configuration) in your most recent playthrough at the cost of 30% of your earnings this time through. Noticeably the castle always seems to take into account what abilities/gear you have so there's almost no need to ever backtrack. Everything also completely rearranges the next time you enter the castle so there's also really no way to backtrack.
I was strolling around on the internet this weekend when out of nowhere my buddy Stomphoof shared a youtube video featuring gameplay from a cute little game called Rogue Legacy. You can watch the video I saw here, but in short it's a new side-scrolling action game with a toonish style. The game concept sort of interested me, and the music (specifically the song Pistol Shrimp, featured in the trailer) pulled me in. Despite being compared to Ghosts 'n Goblins (which I dislike) and looking downright impossible to play in the trailer, $15 on GoodOldGames.com and maybe 8 or 12 hours later...
Gameplay/Plot: Rogue Legacy is Metroid-Vania style game I'd equate to "Castlevania without the Dracula..." You, the descendant of... well, the first character you played as who died... enter a dark and spooky castle to avenge the death of your ancestor(s)! One of the big game mechanics is that you are always playing as a unique character. Let's start with the basics: Every generation (every time you die) you get to select one of three heroes/heroines. Each of these characters fits a quasi-typical fantasy genre character class:
Basic/Upgraded Class
- Knave/Assassin: Low stats, high chance to get critical hits.
- Knight/Paladin: Standard Hero.
- Barbarian/Barbarian King: A walking tank. Low damage output.
- Mage/Arch-Mage: -50% health, +50% mana. Each Kill gives you mana.
- Shinobi/Hokage: Low defense and HP. No critical hits. Extra high damage.
- Lich/Lich King: Starts weak but gains health with every kill.
- Miner/Spelunker: Very low stats, but everything gives you more gold.
- Spellthief/Spellsword: Steals Mana from enemies with each hit.
- ????: A hidden unlock.
In addition to your random class and traits, your character choices also come with a unique weapon (daggers, axe, watch, scythes, etc. ala Castlevania).
After picking the 1 out of the 3 randomly generated descendants you want to play as you enter the castle, which is constantly rearranging itself. I don't just mean that you encounter the same rooms in a slightly different arrangement, I mean that everything completely changes every time you enter, meaning that though you can upgrade your character using the gold you found on the previous run through the castle, and though you have awesome gear, you're now going through unknown territory.
Far from the entirely unenjoyable experience of Ghosts N' Goblins in terms of difficulty I'd say that Rogue Legacy is no more difficult than a typical SNES side-scroller. It's fluid, the controls are very responsive, and the niche-upgrade system can cater to your personal style of gameplay. For instance, I never use Magic Items, I love using the triple-jump and levitate runes, and I constantly upgrade my sword because I want to do as much damage with each swing as possible. In an odd way the customization reminds me of Demon's Souls or Dark Souls, only with a sense of humor and references to Batman, Skyrim, and a dozen other things I won't spoil.
The Upgrade Screen |
Portraits that resemble Paladin Lobos from Lords of Thunder! |
There are a lot of silly Easter eggs for you to find in this game that you'll likely appreciate. Everything from Nerdy Glasses (that fix being nearsighted) to Santa Clause. There is also a diverse array of enemy types, attacks, and minibosses.
The Bad: If you're looking for a really deep plot you're a bit out of luck as this is a generally carefree game. Luckily I wasn't. My only complaints with Rogue Legacy are that some of the upgrades are kind of expensive the further along you get. It's probably balanced, I'm just not used to "leveling" in an action-adventure game (at least not since Kingdom Hearts) and found that the rising upgrade prices tended to be tiresome after awhile. Some of the randomly generated maps were also particularly cruel, bordering unfair based on my gaming style or the class. Just the same the unfair parts of the game were completely gone by the next playthrough.
Closing Thoughts: I very much enjoyed Rogue Legacy and highly recommend it.
No comments:
Post a Comment