Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Tuesday, April 12, 2016

10 Reasons You Should Support My Kickstarter (you won't believe #3!)

Here are 10 reasons why you should support my Kickstarter and help bring my dream to life! Though written tongue in cheek, I hope that these arguments will make you consider becoming a Backer of Liberty: Deception Volume 1.


#10. It's New - Maybe you don't typically read comic books, maybe you don't like long-winded and confusing stories. You're in luck! As my first graphic novel you don't need to have any previous knowledge of the characters, story, or world. There isn't a better point of entry than it's initial release!



#9. It Has Pretty Pictures - Maybe you don't care about the story, maybe you don't like reading, or (like me) you're a slow reader. The beauty of the graphic novels is that you have something tangible to look at on every page! So even without reading anything you can get an understanding of what's happening.



#8. Quality - Liberty: Deception is being created by a team of extremely talented artists across 6 continents and we've invested months of work to make sure that every page will look just as good as the last. We've crafted our own fonts, we make sure that every character has the same scars and tattoos on every page, and we will maintain this level of quality across the entire series.



#7. A Solid Story - Every person who's reviewed my book (each word is a link to a different review) has has had something positive to say about the story and how excited they are to see more of it. We have many unique characters and many different elements of our story to tell.



#6. Passion - Every person who's working on Liberty: Deception is passionate about it. Many of us are putting in upwards of 20 hours a week (or more) to create the best possible experience for our readers. You can see how that passion translates into every panel we create.




#5. Generosity (or "Supporting the Economy!") - By supporting the Liberty: Deception Kickstarter you're helping create jobs. No, really! This project regularly gives paying jobs (at fair rates) to a team of over 10 artists. The money from our Kickstarter goes directly into printing our book, so you're creating the vehicle through which we can succeed, which will allow us to create more content! It's sort of like the circle of life.



#4. You're Rooting For The Underdog - We are self-published, self-funded, and creator owned. In terms of simply trying to raise awareness for our comic book online or in a comic book shop we're competing with the Walking Dead, Batman, and the Avengers! Just like Rocky Balboa, all we're looking for is a fair shot!



#3. You've Spent Money on Sillier Things - Search your feelings, you know it to be true. Perhaps it's insurance for a starship in a video game, or a massive 40k army, foolishly expensive drinks at the bar (or the airport), or a blue ray copy of the Lord of the Rings movies you purchased knowing full-well that they'd release the extended editions a month or two later... Whatever the case this wouldn't be the strangest thing you've spent money on.



#2. It's Actually Pretty Good - Don't believe me? Check out the first 20 pages for free right now!




#1. You can "Pre Order" it NOW for less $$ and get more things - While you're probably thinking that you can buy it later for less money, you're incorrect. For $25 you're getting the physical book, signed and shipped to your door, plus a digital copy, your name will appear in our special thanks, and you'll also get to influence future elements of the story! By ordering our book at a later date you're losing out on bonus goodies and there's a stronger chance that our book won't be printed. For a bit more you can even make a cameo and be a part of the story you're bringing to life!
In short, thank you for taking the time to read this list and for thank you supporting my project.

Here's the link to the Kickstater pagehttps://www.kickstarter.com/projects/randomencounter/liberty-deception-vol-1-a-sci-fi-comic-adventure

Friday, February 19, 2016

The Comic Book Creator’s Struggle

The Comic Book Creator’s Struggle

(The Road Less Taken)
[Written for the magazine Mir Fantastiki, copied here with permission]


Comic Page for Liberty: Deception.
Art by Raymund Bermudez & Joana Lafuente
Anyone thinking about creating a comic book should know that it is a difficult road. Many abandon the path after the first few paces, petrified after catching only a glimpse of what lies ahead. You will almost certainly not make money. You will almost certainly spend far too much of your own time and money. At every possible turn of the creation process you will battle against a hoard of invisible pitfalls, trials, and psychological struggles that will make Frodo’s adventures in the Lord of the Rings look like a holiday picnic. You will encounter problems you did not think could even exist! You will lose days, months, and probably years off your life (if you take yourself too seriously), like in the machine from the Princess Bride, learning about distribution chains, ISBN numbers,  grammar, file formats, fonts, and the differences between RGB vs CMYK. You will gain experience, learn to multi-class, become a jack of all trades, or you will undoubtedly give up.




Even Vulcans have bad days...
In the miraculous event that you are able to complete your first book, you will experience firsthand what H.P. Lovecraft meant when he spoke of depression, as you try to find individuals who might simply read your book. You will embrace rejection time and time again with a smile. You will likely spy on your critics, become close with the harsh criticisms that you’ll receive, and possibly grow from them. You must suppress your emotions using the ancient Vulcan rituals as the potential readers insist that five dollars US is too much to pay for your book, the sum of years of your life. However, above all else you must remember that you are only in this situation because you truly care about what you are creating.



Frodo knows a thing or two about struggles
The life of a comic book creator is one of passion and struggles. You are passionate about your story, but it takes time to create. The little victories each week will one day lead to a moment of personal triumph where you’ve fought the world, fought nature, and fought against your very psyche and won! No one is obligated to like your work, or even give it glance, and as a project of passion you have to be accepting of this and not take personal offense. There are many many mistakes to make as a comic book creator. I know because I’ve made most of them over the last decade. The creation of a comic book is a very slow and time consuming process and it is always important to remember that you should not expect fame, success, or money. Create something because you find it enjoyable.


Stabbity Bunny: A delightful
independent comic book series!
I am an American comic book writer/creator who has attended over 50 fan conventions, expos, and festivals. I was always intimidated by the amount of information needed to really understand the plots of the X-Men, The Green Lantern, or many other mainstream comic books, and as a result I’ve always been drawn to independent comics. I’ve supported and read dozens of books ranging from extremely low quality (in both art and story), to the most captivating of adventures and I found that I’m personally drawn to dynamic interior artwork, pretty cover art, and stories that seem genuinely interesting. I have a habit of taking notes on what I like about the things I read, and when you switch hats and suddenly become a “comic book creator” the first thing many people forget is to focus on creating something that they themselves would appreciate.




A panel from my first comic book
My first venture into comics sought to explain a comic book world I’d created in 18 pages or less. However, it didn’t really have that much of a story, and I honestly didn’t put too much effort into truly developing the world. The art was created by the first artist I bumped into, and the cover was as dull as an 18th century legal document. It took me almost a year to realize that I wouldn’t be selling the other 5000 copies I’d printed, and it took a few more years to realize that perhaps I’d created the very type of exposition-heavy comic that I myself didn’t enjoy.





The same character, now in my newest book.
Illustrated by Casey Bailey!
The lesson to be learned in this is the most important reminder a comic book creator, or a creative mind in any other field, can have: To create what you enjoy and to enjoy what you create. Otherwise you might as well be getting paid for your time.

Friday, May 16, 2014

Travel Journal: Spectrum Live 2014


Forest Rogers - A talented sculptor...
and fellow admirer of Baba Yaga
Dear Reader: If you don’t know what Spectrum Live is, please check out my post about Spectrum from last year.

The Journey to Kansas City
We brought Batman with us again
It hardly seemed like a full year had passed on the evening of May 2nd, but as Kaitlin and I attended the senior showcase at the Ringling College of Art and Design it was clear that Spectrum Live was just around the corner. We observed our normal weekly routines, cleaning the house, watching Game of Thrones, and working on our respective creative projects during the late night hours seemingly unaware that we were a mere 48 hours away from an amazing cross-country road trip.

Fields of flowers
We shopped for food, packed on the evening of Tuesday, May 6th, and departed shortly after 11am the following morning. We observed the ancient traveling traditions of quietly waiting for a few moments in the doorway before departing (a tradition designed to help people remember if they forgot to pack something) and stepping on each other’s feet (we’re not really sure what this one is supposed to do, but we do it anyway) before loading up the rental, a white Ford Fusion hybrid, and departing for Kansas City, MO. With the box of semi-perishable food items like single servings of soy milk, peanut butter, honey, bread, cereal, cereal bars, pickles, nuts, and the like we felt pretty pro at traveling until we realized that we forgot to pack floss.

This is the place we got sick last year...
This year we avoided the Subway that gave us food poisoning, instead opting for Quiznos and drove without incident straight to Birmingham AL… A quick aside about the Ford Fusion: It’s a pretty awesome car with many interesting quirks that I thoroughly enjoyed for the 41+ hours of driving we endured. The colored HuD had the same color scheme as my comic book (a fairly uncommon color scheme), and the battery charging mechanic shows you how much power you’re able to store every time you apply the brake, making a little mini-game out of slowing down. All in all it was a pretty cool car and for the first time ever, Ford has impressed me.

Colorful HuD of the Ford Fusion
...and no, I didn't take the picture.
We passed wild flowers, familiar signs from the previous year, cows, rivers, farmland, the” Waffle King”, an aviation museum, an alligator farm, the rest stop we’d stopped last year to get sick, and our GPS navigated us to a Macaroni grill that was no longer in business for dinner. Perturbed we drove 2 additional miles out of our way through traffic to a Panera Bread and had a pretty awful experience there: Ultra cold air conditioning combined with soups containing scant portions of food. No meat or noodles in my chicken noodle soup and an utterly underwhelming garden vegetable soup for Kaitlin. We enjoyed the day’s drive though, listening to the No_Sleep short-story horror podcast that’s really grown on us and a Librivox rendition of Don Quixote, a story I found to be much more depressing than expected. We ended the night at around 10pm CST, in a Day’s Inn with an extremely slanted parking lot but with a very friendly staff and patrons.
The charm of the hotel was lost as we got to our room, had difficulty getting through the front door (due to a key-card issue everyone else also seemed to be experiencing too), and endured the rank stench of pot, heavy in the air.

This photo does not accurately depict just how slanted the parking lot really is.
At 8:30am the next morning we drove through a really pleasant part of Birmingham, saw a miniature statue of liberty, conducted business for work that I can’t really discuss here in a closed restaurant, and promptly drove off for O’fallon IL. We passed goats, more cows, gigantic fields of yellow and purple flowers, a giant rocket, and a number of familiar rest stops we remembered from last year. We had a wonderful little picnic at the TN welcome center & rest stop, consisting of peanut butter and honey sandwiches with pickles & chocolate soy-milk. We drove on while listening to more of the No_Sleep podcast, which is something we really enjoy when driving because the stories keep you awake and present. Around the time I took a wrong turn just north of Nashville, followed by another wrong turn, I got some insanely good news about a series of upcoming performances with my band and Video Games Live and had to stop myself from speeding while discussing the details with the man in charge. I’ll probably talk about these performances (happening this weekend) in a future blog post so I won’t go into details here.

Picnic!
We saw more interesting sights and when we arrived in O’Fallon at about 7pm we were treated to a delicious dinner by friends, and introduced to a show called River Monsters while playing Munchkin and chatting about the horrors of retail work until the late hour of 11pm, CST.

Early Morning in O'Fallon is brighter than expected
The following morning at about 8am we departed for more business related activities in the St. Louis area that concluded at around 11am. From there, we passed the familiar old buildings of St. Louis, the comically well intentioned ‘Jesus Saves’ billboard next to Larry Flynn’s, and stopped for gas at an old style general store in Missouri that sold food, clothes, guns, gas, and antiques, all in the same building! The dog outside of the store really sold us on the idea that it was perhaps an old general store from the 1900’s or earlier that had simply adapted over the years to stay in business. It was pretty cool and we both regretted not spending more time/money there on arrow heads, boots, shotguns, and fresh fruit.


Yep... We're tourists...
Within Kansas City itself we stopped at Café Gratitude for a quick lunch and in addition to the meal, we learned far too much about the people sitting on either side of us. The food was great though! We checked into the Aladdin Hotel (which, despite being slightly less classy than the Hyatt is a lot more convenient to get in and out of), and eagerly walked to Spectrum!

Spectrum Fantastic Arts Live III

We arrived at Spectrum just past 3pm and checked in. A number of Spectrum attendees had remarked on their own blogs last year that it was good to actually speak with the people that they worked with regularly (via computer) in person and I found myself mirroring their thoughts as I caught up with the artist I’d met last year and have been working with since: Eirich Olson.

Darlene Nelson creates fantastic creatures out of sticks, stones, and bones!
[If anyone can find her website or Fb page let me know so I can put a link here]
It’s sort of difficult to put this into words but our experience from one year to the next has really shifted our perspective of the event. Last year we were outsiders experiencing a strange new world. This year we frequently found ourselves speaking with artists we’d met last year, gotten business cards from, had purchased books by, read books by, or interviewed. We could also visually see what some of them had worked on over the last 12 months or how they had grown or changed their style. While we noticed the absence of certain artists we had enjoyed meeting last year, there were also many new faces, both of artists and attendees alike. Attendance seemed to have grown as well. We walked row by row, each booth brimming with talent, and it seemed like there was hardly enough time to see even half of the exhibit hall before the doors closed at 6pm… Because there wasn’t.

Colin Nitta paints a woman
About 30 minutes later we took part in the artist meet and greet, being social and chatting with the people who stood nearby. To our right was one of the designers for the upcoming game Lichdom Battlemage, and to our left were a few concept artists who work for Red Storm Entertainment (This is a big deal for me as I used to be on the top 1000 on the R6V & R6V2 leaderboards and am generally a huge fan of Tom Clancy games). To clarify: These were just regular folks with the “attendee” badges that I was able to freely chat with, who I probably would have waited in a line at any other festival/convention to watch give a panel. The environment of Spectrum Live is pretty magical like that and you never know who you might be talking with. Later the same evening I seemed to further prove this point to myself by chatting with Frank Cho about traveling to Spectrum before realizing who he was (admittedly on the following day).

Many friendly faces at the Meet and Greet
We got back to the hotel around 8pm, ate an extremely light dinner in the room, and decided that we would take a short nap before returning to the evening’s events, which started up again at 10pm... Instead, we wound up sleeping through all 3 alarms and woke up the next morning at about 8am. We had a quick breakfast and arrived at Spectrum a full hour before the exhibit hall opened, primarily due to my watch still being on Eastern Standard Time. I recognized Cathy Fenner, who we got to chat with for a few moments, and who was kind enough to offer an official statement for MF magazine.

Throughout the day various artists traded off their work on 1 of 3 sculptures
As the doors to the exhibit hall opened we interviewed three really interesting artists (the interviews will be posted here at a later date), and caught two panels: one on being a female artist, one on figuring out how to price the pieces of art you’re selling. I often watch panels at other conventions to be amused or in the hopes that I might learn a single tid-bit of information that might be relevant, and found the panels at Spectrum to be significantly more informative. The panel speakers were extremely knowledgeable industry professionals, freely telling it like it is and answering questions from the audience. You can also freely approach them after the panel is over if you have any additional questions free of formalities. It doesn’t get much better than this.


From artist to art director, each person above
offered a unique perspective on being a woman in the art industry
The rest of the day was spent trying to see all of the remaining booths in the exhibit hall, purchasing some great art pieces, and chatting with the people we met. I really can’t stress just how incredible it was to be able to speak with the artists themselves about their works. The best example from the weekend was when we passed a series of sculptures I didn’t really understand or have an appreciation of at first glance. I causally asked the artist what they sculpts meant to her, how she’d made them, and the answers she gave me, the passion with which she spoke, and the subtle details which I’d completely missed really gave me an appreciation for her work. I wasn’t hearing someone’s interpretation of what they thought the artist was trying to accomplish in the work, I was getting a very personal account of exactly what she was thinking when she made them, and also picked up that one shouldn’t just look at a sculpture in the same way you’d look at a painting (a misconception I’m admittedly guilty of), but instead observing it from many angles and perspectives. While she didn’t outright say this it was something I picked up based on her making some of her sculpts appear as if they are different creatures when observed from different angles.

This is the same sculpt visible on the far right of the other picture...
Later the same day
On a fairly personal note I bumped into someone who works at my favorite comic book publishing company, who offered some extremely valuable advice on how to go about submitting my comic book. I also talked with a seasoned veteran of the comic book industry who also offered some really fantastic advice that changed my entire release strategy… It was the sort of detailed information you can only really learn by doing yourself or talking with someone who has.

Dan Chudzinski - Easily one of the most interesting people I've ever met
It took us until 5pm to finish all of the above. We departed and caught a quick meal at Café Gratitude’s bar. Again, the food was fantastic and after we noticed that the person sitting next to us was wearing a Spectrum Live badge, we wound up talking with an aspiring young artist with a lot of talent, passion, and an impressive portfolio.

Downtown Kansas City, MO
A few hours later we found ourselves at the Midland Center for the Saturday award ceremony. Last year we sat there alone, not really knowing anyone, and quietly observed the events unfolded as outsiders. This year we saw a number of familiar faces from this year and the previous one, talked with a few of them, and were genuinely rooting for people we’d met or talked to as the awards were announced. In short, it feels like we’re slowly becoming a part of the Spectrum community and it’s pretty awesome. Notably, during the nominations for the “Unpublished” category we recognized a piece we’d seen the previous week at the Ringling Showcase! We stayed a little bit after the ceremony, said our goodbyes, and promptly went to sleep. Due to the sudden shift in events for the next week we would be forced to depart Spectrum Live a full day early.

The historic Midland Center... A truly massive and impressive place
We left the Aladdin Hotel by 7am because we had at least 20.5 hours of driving ahead of us. It’s funny how you can watch your GPS change its estimated time of arrival with each MPH you speed up or slow down on long trips like that… The drive itself was fairly uneventful, save for Siri navigating us again to a restaurant that didn’t exist. Highlights included goats, cows, discovering how to use cruise control, the No_Sleep podcast, random sing along sessions with our iPods, and passing through eastern Tennessee around dusk, which was so beautiful that the phrase “purple mountains’ majesty” would have been an appropriate descriptive phrase. We sadly passed I-75's scenic RockFalls, vowing to return as tourists one day, accidentally explored the pleasant architecture of Chattanooga while looking for a Moe’s South-West Grill, and stopped for the night just south of Macon in a very nice hotel. We arrived home the following day at around 2pm. And then, before we knew it, Spectrum Live III was over. However, the creative effects it had on us were only just beginning to take form.

Tuesday, June 11, 2013

Published Article: Visions of Fantasy

This is my first full article published by the Russian magazine Mir Fantastiki! It's a pretty big deal to me to actually have my writing be featured anywhere, much less in a PRINTED fantasy/sci-fi magazine! I'm transcribing it into English for your reading pleasure between bouts of extreme excitement...



Visions of Fantasy
Spectrum: Live II


What: Spectrum Fantastic Art: Live II
Explanation: A three-day celebration of fantasy artist and their creations
Where: Kansas City, M.O., USA
When: 17-19 May 2013

Turnout: Est. 2800
Website: SpectrumFantasticArt.com
Convention: Spectrum Fantastic Art: Live II

Spectrum Fantastic Art is a yearly publication that showcases the best fantasy and science fiction artist from around the world. On May 17th artists and art admirers gathered in heart of the U.S. to celebrate their latest creations with the upcoming release of Spectrum’s latest book, Spectrum 20: The Best in Contemporary Fantastic Art. This was the second such event hosted by Spectrum and despite poor attendance at last year’s event SFAL 2 overcame this with attendance fitting of its venue. Situated in the aptly named Grand Ballroom of Bartle Hall Convention Center, the 173 exhibitors and hundreds of attendees had just enough room to avoid feeling overcrowded, giving SFAL 2 a very friendly but sophisticated atmosphere. There weren’t any people in costume, though the brochures clearly allowed for it, and the air of professionalism was further perpetuated by the number of exceedingly well dressed individuals, appearances by the occasional professional art collector, and the overwhelming presence of fantastic art everywhere one looked.


Throughout the convention art was being sold, business deals were made, commissions were discussed, young artists got their portfolios professionally critiqued by their peers, art tips were traded, and art was being made. About one in every ten artists was actively working on a painting, sketch, or sculpture at their booth, creating works right in front of the attendees. There were also a number of panels on topics relevant to starting artists, professionals, and admirers alike. For fans of Wizards of the Coast it was also one of the largest gatherings of Dungeons and Dragons and Magic: The Gathering artists in the world!

One of the highlights of the weekend and certainly the most important event at SFAL 2 was the Spectrum 20 Awards Ceremony. Located a few blocks away from the convention center at the historic Midland Theater (built in 1927), all questions as to why the Awards Ceremony wasn’t at the Convention Center vanished upon arrival. Bronze cherubs, glass murals, carved wood, and fine fabrics gave the immediate sense that this was truly an exclusive award ceremony to honor some of the top fantasy artists alive. The ceremony opened with a dance troupe that incorporated video, lights, costumes, and music to create an impressive display. After that the actual awards themselves were handed out and speeches were given by the winners. The evening was in full attendance and the final award, the Grand Master award, was given to the prolific artist: Brom.

In observing and speaking with the majority of the exhibitors throughout the weekend it was impressive how open and friendly the Spectrum Fantastic Art community is. It's one that not only welcomes but actively encourages newcomers into a fairly daunting industry. Most of the artists at Spectrum seemed to have an admiration for art around the world and it was enjoyable to find that many of them were familiar with Russian artists like Ivan Bilibin and Viktor Vasnetzov. SFAL 2 was definitely dominated by English speaking artists and attendees, and while a handful of artists represented France, Germany, and parts of Asia the ranks of Spectrum can only grow to encompass more artists from around the world. According to their website they'll be taking applications for more fantastic art in October.

Captions:
P1.
Spectrum 2013 Grand Master: Brom signing books he’s written and illustrated
Jon Foster has worked on projects for Batman, Star Wars, Buffy the Vampire Slayer, and Magic: The Gathering

P2.
The Grand Ballroom
Lucky Stradley sculpting the body for a fish creature with a human face
Justin Sweet and Vance Kovacs both painting fantasy images at their booth throughout the weekend where each finished a piece
Tom Babbey specializes in creating fantastic creatures
Wayne Reynolds is best known for his contributions to Dungeons and Dragons, Pathfinder, and Judge Dredd.

Tuesday, June 4, 2013

Art/Creative: A Comic is Born

Cityscape by Joseph Tai
Last week's visit to Spectrum inspired me to write a bit about my own struggle as an artist or rather my misadventures to create a comic book series without the possession of any artistic abilities. The story starts in September 2004 with an idea. Being a fairly experienced storyteller at the time (running about 12 concurrent D&D games, writing 2 to 3 short stories a week) and almost a college freshman with a legal handwriting disability, I sat down and scrawled out an illegible spider-web of words that all connected to a central word in the middle of the page: "Twitch." This was the name of the character I had in mind. The other words were connecting points about the world I had in mind for the character, other characters, or ideas like: "post apocalyptic", "streets", "skorpion + baseball bat mix", "Grimm", "gangs", and "nocturnal." This was written midst the notes of a macroeconomics class and, like any good student, I promptly lost the paper and with it the idea.

My Original Sketch
A few months later during the Christma- er, Yuletide (I'm reading Krampus: Yule Lord at present) break I came across the page, which had almost entirely faded (Pro Tip: erasable ink erases on its own after awhile). I wrote more of my spider-web diagrams, expanding on various elements, making lists, and I finally drew a little sketch of the character with a map of the city in my head. I spent most of the winter break brainstorming parts of the setting but once school picked back up I lost track of what I'd worked on and couldn't find the pages because it was (again) all done between calculus or financial accounting notes. This pattern of discovery, expansion, loss, discovery, expansion, and loss continued every break from college I had, returning to me more vividly and dear to my heart each time I rediscovered it. I slowly added more characters, depth, and started to create a context for it all. Before getting distracted by college projects, by starting a band, by summer jobs, and by beloved video games I got a little bit further in developing the world until a story started to form. It started off as "betrayed gangers seek revenge" but quickly evolved into an extremely lengthy handwritten novel, mixed in with the occasional note from Advanced Statistics or Principles of Business Ethics.

"Sit down and write an outline, dammit!" -Yuri
Unused Issue 2, Page 13 - by Joseph Tai...
In 2007 I ran a few pen and paper games in the setting to try and see what other people thought of it and got generally positive feedback. Because (at the time) I had commitment issues in completing any writing project longer than 50 pages I recruited my friend Yuri to help me form a coherent outline. Though we weren't always on the same page, Yuri added much needed structure to my life and motivated me to sit down and complete a full outline of the story, which had previously been envisioned without a clear end in sight (sort of like a D&D game). Yuri also pushed the main character i'd designed the series around (Twitch) into more of a back-seat role. The story now focused on a witty male protagonist named Justice, whom Twitch followed like a silent guardian angel of death. As a feminist I was sad to make the change but since Twitch was a character that didn't talk much, and I was pretty uncompromising about her nature as a character, it was hard to argue her as the main character from a storytelling perspective.

Crushing Defeat...
Early Sketch by Adam
After graduating college I'd saved up just enough money to avoid joining the work force for three solid months and secluded myself from music, friends (except my trusty kitten, Evanrude), video games, and entertainment to write. I was a ghost. The only time I was seen in public was at a local Burger King, mapping out the dimensions so I could re-create a space of similar size in which to map out fight choreography. Since I was now looking to make the story into a film (I had some experience in the film industry so it seemed like a logical step), I wrote the first draft in a few weeks, revised it, put together a solid prospectus (a brochure to get investors), and spent the rest of the time seeking backers for the film (which needed about $3.4M if done to low-budget Hollywood standards). To my credit, I was able to sign backers for $1.27M (you read that right) of the budget through a process just shy of selling my soul to a few well-dressed businessmen in LA, but because I ultimately couldn't secure the other (huge) chunk of money I wasn't able to get the project off the ground. Defeated, I wallowed in self-pity for awhile and started a lawn care company. Luckily for my mental state, rumors for The Dark Knight were friendly distractions from my failure, because it's never advisable to do lawn care without good things to think about. That sort of what I envision as being the inner circle of hell. A giant push mower that doesn't start easily.

The Conway Brothers by Ryan W.
When business started to slow down in the winter of '07/'08 I found myself with a lot of down time and kept thinking about what had gone wrong. All else aside I concluded that the story was solid, so, since I had a fairly steady income I thought it might be an interesting idea to just try and convert the script into a comic book. I'd already done the work on the writing end so what was the harm in giving the script to a talented artist? I quickly discovered just how difficult finding an artist I could afford was, and it took me a few months of searching until I finally discovered the art of Ryan W., a notoriously short-tempered but talented artist hailing from Canada I'd met through an internet forum. What harm could possibly come of sending someone on the internet money in exchange for services that would be rendered after payment?

A "Scan" of Twitch by Ryan W.
A few weeks after sending him a down payment, Ryan informed me that after many attempts he discovered that he couldn't draw women unless they were wearing gas masks, a problem I hadn't really expected after looking through his Deviantart page. He also told me that after drawing the first two sketches he found that he wasn't interested in the characters I'd written, that he changed the entire script, drawn the first 7 pages of his version of the script, and that he had already spent my down payment. The "PS" included that I was able to use "these scans" of the images he sent me in any way I chose, as consolation, so here they are... Six months after not hearing anything from him, he eventually sent me a message from a public library apologizing and informing me that he'd lost everything after acquiring a hard drug addiction.

2nd Revised Concept by Yuri's Friend
Around the same time Yuri had suggested a friend of his (also in the lawn care industry, but who's name I can't remember) who went to art school. I gave him a clear description of the character I'd wanted him to draw (Twitch) along with a large (for me) sum of money, and about three weeks later I got a concept that had no resemblance to what I'd asked for. After a few weeks of revisions (going from sexy native american to less-sexy biker) he finally agreed creating something that loosely resembled what I was looking for, though significantly more sexualized. The whole experience left me feeling quite sour because even after he finished the art (and took payment) he would never formally sign anything to allow me to use the images to promote the comic. Shortly before giving up altogether I randomly met an extremely talented young artist named Joseph Tai who was both interest in the project and within my limited price range. It turns out that my "limited price range" was on the high end of the going professional rate at the time but, oblivious to the fact, I was just happy to support someone local who would create the images that matched my descriptions. Joe's art had style, he had an honest work ethic, and that's all I really cared about.

Issue "0", Page 16 - Joseph Tai
The first issue of the fifteen part comic book series had taken Joe the better part of a year to complete (from start to finish), and while he was genuinely working his hardest I didn't think that any publishing company would accept a 16 page, yearly release comic. So, with the idea of working towards a quarterly release I limited his workload from "everything" to "sketch/ink/text/formatting" and hired the fantastically talented Ean Moody to color a page a day. Joseph and I worked together on the comic in this way for two years (on and off with Ean as we still worked significantly slower than he did), completing roughly four comics in under two years with sketches for another issue well in progress. Then, suddenly and unexpectedly in the Florida winter of 2010 Joe left the gulf coast to seek gainful employment and ceased all involvement on the project.

Early Sketch by Adam
Once again up the proverbial creek, I was done with artists, done with the story, and more emotionally exhausted than I'd been from all of the other setbacks combined. The worst part of it was that I could actually see the story progressing, had introduced the characters, and was well on my way through the series when it happened... So, mid 2011 I was completely surprised that while talking about my "failed project" during downtime at a recording session, my drummer-friend Adam volunteered to sketch and ink the entire series. Adam had but one key condition in working with me: "that the series has to be awesome." That meant no plot holes, no references to modern culture, no comic sans, and no cutting corners. I'd admittedly cut a few corners earlier, compromised in places, but from this point onward I'd have to approach the project with my full professional effort. As the comic now signified a lot more than just something I'd written over seven years, I shook hands and committed to those terms. This was going to be my best work and my level of approach went from "work of passion/side-project" to "professional-grade".

Elevator Sketch by Adam
We spent the next year simply developing the new art style, the world, the culture, and the characters. We didn't even work on comic pages, just experimented, going from pointillism to cross-hatching. We also gave the setting a lot of thought, developed a language, society, weapons, clothing, government, etc. Eventually, once he'd redrawn the first issue of the comic it was clear that I'd have to completely rewrite the script to fit the new darker setting. It also became apparent that because Adam had not taken formal art classes he could benefit strongly from having reference photos, so we hired talent and hosted a weekend-long photo shoot. The shoot immediately affected Adam's work, making things less stiff and shifting the style from slightly toonish to gritty.

Punk Concept #3 by Adam
Over the last year, we upped our commitment to the series, by putting in part time hours on the project (no less than 20 hours a week) and haven't looked back since. To date we've completed story boards (we call them "Thumbs") for 10 issues, sketches for 6, and show no sign of slowing down. Because the "thumbs" aren't particularly pretty (basically pre-sketch lighting/character/location guides) I don't regularly post them or mention the comic much but it's what Adam and I have been up to for the last two years and will be up to for the foreseeable future.

Issue 10, Page 6 "Thumb" by Adam