Here are 10 reasons why you should support my Kickstarter and help bring my dream to life! Though written tongue in cheek, I hope that these arguments will make you consider becoming a Backer of Liberty: Deception Volume 1.
#10. It's New - Maybe you don't typically read comic books, maybe you don't like long-winded and confusing stories. You're in luck! As my first graphic novel you don't need to have any previous knowledge of the characters, story, or world. There isn't a better point of entry than it's initial release!
#9. It Has Pretty Pictures - Maybe you don't care about the story, maybe you don't like reading, or (like me) you're a slow reader. The beauty of the graphic novels is that you have something tangible to look at on every page! So even without reading anything you can get an understanding of what's happening.
#8. Quality - Liberty: Deception is being created by a team of extremely talented artists across 6 continents and we've invested months of work to make sure that every page will look just as good as the last. We've crafted our own fonts, we make sure that every character has the same scars and tattoos on every page, and we will maintain this level of quality across the entire series.
#7. A Solid Story - Every person who's reviewed my book (each word is a link to a different review) has has had something positive to say about the story and how excited they are to see more of it. We have many unique characters and many different elements of our story to tell.
#6. Passion - Every person who's working on Liberty: Deception is passionate about it. Many of us are putting in upwards of 20 hours a week (or more) to create the best possible experience for our readers. You can see how that passion translates into every panel we create.
#5. Generosity (or "Supporting the Economy!") - By supporting the Liberty: Deception Kickstarter you're helping create jobs. No, really! This project regularly gives paying jobs (at fair rates) to a team of over 10 artists. The money from our Kickstarter goes directly into printing our book, so you're creating the vehicle through which we can succeed, which will allow us to create more content! It's sort of like the circle of life.
#4. You're Rooting For The Underdog - We are self-published, self-funded, and creator owned. In terms of simply trying to raise awareness for our comic book online or in a comic book shop we're competing with the Walking Dead, Batman, and the Avengers! Just like Rocky Balboa, all we're looking for is a fair shot!
#3. You've Spent Money on Sillier Things - Search your feelings, you know it to be true. Perhaps it's insurance for a starship in a video game, or a massive 40k army, foolishly expensive drinks at the bar (or the airport), or a blue ray copy of the Lord of the Rings movies you purchased knowing full-well that they'd release the extended editions a month or two later... Whatever the case this wouldn't be the strangest thing you've spent money on.
#2. It's Actually Pretty Good - Don't believe me? Check out the first 20 pages for free right now!
#1. You can "Pre Order" it NOW for less $$ and get more things - While you're probably thinking that you can buy it later for less money, you're incorrect. For $25 you're getting the physical book, signed and shipped to your door, plus a digital copy, your name will appear in our special thanks, and you'll also get to influence future elements of the story! By ordering our book at a later date you're losing out on bonus goodies and there's a stronger chance that our book won't be printed. For a bit more you can even make a cameo and be a part of the story you're bringing to life!
In short, thank you for taking the time to read this list and for thank you supporting my project.
Here's the link to the Kickstater page: https://www.kickstarter.com/projects/randomencounter/liberty-deception-vol-1-a-sci-fi-comic-adventure
Showing posts with label art. Show all posts
Showing posts with label art. Show all posts
Tuesday, April 12, 2016
Friday, February 19, 2016
The Comic Book Creator’s Struggle
The Comic Book Creator’s
Struggle
(The Road Less Taken)
[Written for the magazine Mir Fantastiki, copied here with permission]
Anyone thinking about creating a
comic book should know that it is a difficult road. Many abandon the path after
the first few paces, petrified after catching only a glimpse of what lies
ahead. You will almost certainly not make money. You will almost certainly
spend far too much of your own time and money. At every possible turn of the
creation process you will battle against a hoard of invisible pitfalls, trials,
and psychological struggles that will make Frodo’s adventures in the Lord of
the Rings look like a holiday picnic. You will encounter problems you did not
think could even exist! You will lose days, months, and probably years off your
life (if you take yourself too seriously), like in the machine from the
Princess Bride, learning about distribution chains, ISBN numbers, grammar, file formats, fonts, and the
differences between RGB vs CMYK. You will gain experience, learn to
multi-class, become a jack of all trades, or you will undoubtedly give up.
In the miraculous event that you
are able to complete your first book, you will experience firsthand what H.P.
Lovecraft meant when he spoke of depression, as you try to find individuals who
might simply read your book. You will embrace rejection time and time again
with a smile. You will likely spy on your critics, become close with the harsh
criticisms that you’ll receive, and possibly grow from them. You must suppress
your emotions using the ancient Vulcan rituals as the potential readers insist
that five dollars US is too much to pay for your book, the sum of years of your
life. However, above all else you must remember that you are only in this
situation because you truly care about what you are creating.
The life of a comic book creator
is one of passion and struggles. You are passionate about your story, but it
takes time to create. The little victories each week will one day lead to a
moment of personal triumph where you’ve fought the world, fought nature, and
fought against your very psyche and won! No one is obligated to like your work,
or even give it glance, and as a project of passion you have to be accepting of
this and not take personal offense. There are many many mistakes to make as a comic book creator. I know because I’ve
made most of them over the last decade. The creation of a comic book is a very
slow and time consuming process and it is always important to remember that you
should not expect fame, success, or money. Create something because you find it
enjoyable.
I am an American comic book
writer/creator who has attended over 50 fan conventions, expos, and
festivals. I was always intimidated by the amount of information needed to really
understand the plots of the X-Men, The Green Lantern, or many other mainstream
comic books, and as a result I’ve always been drawn to independent comics. I’ve
supported and read dozens of books ranging from extremely low quality (in both
art and story), to the most captivating of adventures and I found that I’m
personally drawn to dynamic interior artwork, pretty cover art, and stories that seem genuinely interesting. I have a habit of taking notes on what I like
about the things I read, and when you switch hats and suddenly become a “comic
book creator” the first thing many people forget is to focus on creating
something that they themselves would appreciate.
My first venture into comics
sought to explain a comic book world I’d created in 18 pages or less. However,
it didn’t really have that much of a story, and I honestly didn’t put too much
effort into truly developing the world. The art was created by the first
artist I bumped into, and the cover was as dull as an 18th century legal document. It took me almost a year to realize that I wouldn’t be selling
the other 5000 copies I’d printed, and it took a few more years to realize that
perhaps I’d created the very type of exposition-heavy comic that I myself didn’t
enjoy.
The lesson to be learned in this
is the most important reminder a comic book creator, or a creative mind in any
other field, can have: To create what you enjoy and to enjoy what you create.
Otherwise you might as well be getting paid for your time.
(The Road Less Taken)
[Written for the magazine Mir Fantastiki, copied here with permission]
![]() |
| Comic Page for Liberty: Deception. Art by Raymund Bermudez & Joana Lafuente |
![]() |
| Even Vulcans have bad days... |
![]() |
| Frodo knows a thing or two about struggles |
![]() |
| Stabbity Bunny: A delightful independent comic book series! |
![]() |
| A panel from my first comic book |
![]() |
| The same character, now in my newest book. Illustrated by Casey Bailey! |
Labels:
art,
comic,
comic book,
comics,
creative,
creativity,
draw,
drawing,
illustration,
indie,
muse,
nerd,
nerdy,
self published,
writing
Friday, May 16, 2014
Travel Journal: Spectrum Live 2014
![]() |
| Forest Rogers - A talented sculptor... and fellow admirer of Baba Yaga |
Dear Reader: If you don’t know what Spectrum Live is, please
check out my post about Spectrum from last year.
The Journey to Kansas
City
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| We brought Batman with us again |
It hardly seemed like a full year had passed on the evening
of May 2nd, but as Kaitlin and I attended the senior showcase at the Ringling
College of Art and Design it was clear that Spectrum Live was just around the corner.
We observed our normal weekly routines, cleaning the house,
watching Game of Thrones, and working on our respective creative projects
during the late night hours seemingly unaware that we were a mere 48 hours away
from an amazing cross-country road trip.
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| Fields of flowers |
We shopped for food, packed on the evening of Tuesday, May 6th,
and departed shortly after 11am the following morning. We observed the ancient
traveling traditions of quietly waiting for a few moments in the doorway before
departing (a tradition designed to help people remember if they forgot to pack
something) and stepping on each other’s feet (we’re not really sure what this
one is supposed to do, but we do it anyway) before loading up the rental, a
white Ford Fusion hybrid, and departing for Kansas City, MO. With the box of
semi-perishable food items like single servings of soy milk, peanut butter,
honey, bread, cereal, cereal bars, pickles, nuts, and the like we felt pretty
pro at traveling until we realized that we forgot to pack floss.
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| This is the place we got sick last year... |
This year we avoided the Subway that gave us food poisoning,
instead opting for Quiznos and drove without incident straight to Birmingham AL…
A quick aside about the Ford Fusion: It’s a pretty awesome car with many interesting
quirks that I thoroughly enjoyed for the 41+ hours of driving we endured. The
colored HuD had the same color scheme as my comic book (a fairly uncommon color
scheme), and the battery charging mechanic shows you how much power you’re able
to store every time you apply the brake, making a little mini-game out of
slowing down. All in all it was a pretty cool car and for the first time ever,
Ford has impressed me.
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| Colorful HuD of the Ford Fusion ...and no, I didn't take the picture. |
We passed wild flowers, familiar signs from the previous
year, cows, rivers, farmland, the” Waffle King”, an aviation museum, an alligator
farm, the rest stop we’d stopped last year to get sick, and our GPS navigated
us to a Macaroni grill that was no longer in business for dinner. Perturbed we
drove 2 additional miles out of our way through traffic to a Panera Bread and
had a pretty awful experience there: Ultra cold air conditioning combined with
soups containing scant portions of food. No meat or noodles in my chicken
noodle soup and an utterly underwhelming garden vegetable soup for Kaitlin. We
enjoyed the day’s drive though, listening to the No_Sleep short-story horror podcast that’s really grown on us and a
Librivox rendition of Don Quixote, a story I found to be much more depressing than expected. We ended the night at
around 10pm CST, in a Day’s Inn with an extremely slanted parking lot but with a very
friendly staff and patrons.
The charm of the hotel was lost as we got to our room, had
difficulty getting through the front door (due to a key-card issue everyone
else also seemed to be experiencing too), and endured the rank stench of pot, heavy
in the air.
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| This photo does not accurately depict just how slanted the parking lot really is. |
At 8:30am the next morning we drove through a really
pleasant part of Birmingham, saw a miniature statue of liberty, conducted
business for work that I can’t really discuss here in a closed restaurant, and promptly
drove off for O’fallon IL. We passed goats, more cows, gigantic fields of
yellow and purple flowers, a giant rocket, and a number of familiar rest stops
we remembered from last year. We had a wonderful little picnic at the TN
welcome center & rest stop, consisting of peanut butter and honey sandwiches
with pickles & chocolate soy-milk. We drove on while listening to more of the No_Sleep podcast, which is something we
really enjoy when driving because the stories keep you awake and present. Around the time I took a
wrong turn just north of Nashville, followed by another wrong turn, I got some
insanely good news about a series of upcoming performances with my band and Video Games Live and had to stop myself from speeding while discussing
the details with the man in charge. I’ll probably talk about these performances
(happening this weekend) in a future blog post so I won’t go into details here.
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| Picnic! |
We saw more interesting sights and when we arrived in O’Fallon
at about 7pm we were treated to a delicious dinner by friends, and introduced
to a show called River Monsters while
playing Munchkin and chatting about the
horrors of retail work until the late hour of 11pm, CST.
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| Early Morning in O'Fallon is brighter than expected |
The following morning at about 8am we departed for more
business related activities in the St. Louis area that concluded at around 11am.
From there, we passed the familiar old buildings of St. Louis, the comically well
intentioned ‘Jesus Saves’ billboard next to Larry Flynn’s, and stopped for gas
at an old style general store in Missouri that sold food, clothes, guns, gas,
and antiques, all in the same building! The dog outside of the store really
sold us on the idea that it was perhaps an old general store from the 1900’s or
earlier that had simply adapted over the years to stay in business. It was
pretty cool and we both regretted not spending more time/money there on arrow
heads, boots, shotguns, and fresh fruit.
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| Yep... We're tourists... |
Within Kansas City itself we stopped at Café Gratitude for a quick lunch and in addition to the meal, we learned far too much about the
people sitting on either side of us. The food was great though! We checked into the Aladdin Hotel (which, despite
being slightly less classy than the Hyatt is a lot more convenient to get in and out
of), and eagerly walked to Spectrum!
Spectrum Fantastic
Arts Live III
We arrived at Spectrum just past 3pm and checked in. A
number of Spectrum attendees had remarked on their own blogs last year that it
was good to actually speak with the people that they worked with regularly (via
computer) in person and I found myself mirroring their thoughts as I caught up
with the artist I’d met last year and have been working with since: Eirich Olson.
![]() |
| Darlene Nelson creates fantastic creatures out of sticks, stones, and bones! [If anyone can find her website or Fb page let me know so I can put a link here] |
It’s sort of difficult to put this into words but our
experience from one year to the next has really shifted our perspective of the
event. Last year we were outsiders experiencing a strange new world. This year
we frequently found ourselves speaking with artists we’d met last year, gotten business cards from, had purchased books by, read books by, or interviewed.
We could also visually see what some of them had worked on over the last 12
months or how they had grown or changed their style. While we noticed the absence of certain
artists we had enjoyed meeting last year, there were also many new faces, both
of artists and attendees alike. Attendance seemed to have grown as well. We walked
row by row, each booth brimming with talent, and it seemed like there was
hardly enough time to see even half of the exhibit hall before the doors closed
at 6pm… Because there wasn’t.
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| Colin Nitta paints a woman |
About 30 minutes later we took part in the artist meet and
greet, being social and chatting with the people who stood nearby. To our right
was one of the designers for the upcoming game Lichdom Battlemage, and to our left were a few concept artists who
work for Red Storm Entertainment (This
is a big deal for me as I used to be on the top 1000 on the R6V & R6V2
leaderboards and am generally a huge fan of Tom Clancy games). To clarify: These
were just regular folks with the “attendee” badges that I was able to freely
chat with, who I probably would have waited in a line at any other festival/convention
to watch give a panel. The environment of Spectrum Live is pretty magical like
that and you never know who you might be talking with. Later the same evening I
seemed to further prove this point to myself by chatting with Frank Cho about traveling to Spectrum before
realizing who he was (admittedly on the following day).
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| Many friendly faces at the Meet and Greet |
We got back to the hotel around 8pm, ate an extremely light
dinner in the room, and decided that we would take a short nap before returning
to the evening’s events, which started up again at 10pm... Instead, we wound up
sleeping through all 3 alarms and woke up the next morning at about 8am. We had a quick breakfast and arrived at Spectrum a full hour
before the exhibit hall opened, primarily due to my watch still being on
Eastern Standard Time. I recognized Cathy Fenner, who we got to chat with for a
few moments, and who was kind enough to offer an official statement for MF magazine.
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| Throughout the day various artists traded off their work on 1 of 3 sculptures |
As the doors to the exhibit hall opened we interviewed three
really interesting artists (the interviews will be posted here at a later date),
and caught two panels: one on being a female artist, one on figuring out how to
price the pieces of art you’re selling. I often watch panels at other
conventions to be amused or in the hopes that I might learn a single tid-bit of
information that might be relevant, and found the panels at Spectrum to be
significantly more informative. The panel speakers were extremely knowledgeable
industry professionals, freely telling it like it is and answering questions
from the audience. You can also freely approach them after the panel is over if
you have any additional questions free of formalities. It doesn’t get much
better than this.
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| From artist to art director, each person above offered a unique perspective on being a woman in the art industry |
The rest of the day was spent trying to see all of the remaining
booths in the exhibit hall, purchasing some great art pieces, and chatting with
the people we met. I really can’t stress just how incredible it was to be able
to speak with the artists themselves about their works. The best example from
the weekend was when we passed a series of sculptures I didn’t really
understand or have an appreciation of at first glance. I causally asked the
artist what they sculpts meant to her, how she’d made them, and the answers she
gave me, the passion with which she spoke, and the subtle details which I’d
completely missed really gave me an appreciation for her work. I wasn’t hearing
someone’s interpretation of what they
thought the artist was trying to accomplish in the work, I was getting a
very personal account of exactly what
she was thinking when she made them, and also picked up that one shouldn’t just
look at a sculpture in the same way you’d look at a painting (a misconception I’m
admittedly guilty of), but instead observing it from many angles and
perspectives. While she didn’t outright say this it was something I picked up
based on her making some of her sculpts appear as if they are different
creatures when observed from different angles.
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| This is the same sculpt visible on the far right of the other picture... Later the same day |
On a fairly personal note I bumped into someone who works at
my favorite comic book publishing company, who offered some extremely valuable
advice on how to go about submitting my comic book. I also talked with a seasoned veteran of the comic book
industry who also offered some really fantastic advice that changed my entire
release strategy… It was the sort of detailed information you can only really
learn by doing yourself or talking with someone who has.
![]() |
| Dan Chudzinski - Easily one of the most interesting people I've ever met |
It took us until 5pm to finish all of the above. We departed
and caught a quick meal at Café Gratitude’s bar. Again, the food was fantastic
and after we noticed that the person sitting next to us was wearing a Spectrum
Live badge, we wound up talking with an aspiring young artist with a lot of
talent, passion, and an impressive portfolio.
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| Downtown Kansas City, MO |
A few hours later we found ourselves at the Midland Center
for the Saturday award ceremony. Last year we sat there alone, not really
knowing anyone, and quietly observed the events unfolded as outsiders. This
year we saw a number of familiar faces from this year and the previous one,
talked with a few of them, and were genuinely rooting for people we’d met or
talked to as the awards were announced. In short, it feels like we’re slowly becoming
a part of the Spectrum community and it’s pretty awesome. Notably, during the
nominations for the “Unpublished” category we recognized a piece we’d seen the
previous week at the Ringling Showcase! We stayed a little bit after the ceremony,
said our goodbyes, and promptly went to sleep. Due to the sudden shift in
events for the next week we would be forced to depart Spectrum Live a full day
early.
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| The historic Midland Center... A truly massive and impressive place |
We left the Aladdin Hotel by 7am because we had at least
20.5 hours of driving ahead of us. It’s funny how you can watch your GPS change
its estimated time of arrival with each MPH you speed up or slow down on long
trips like that… The drive itself was fairly uneventful, save for Siri
navigating us again to a restaurant that didn’t exist. Highlights included
goats, cows, discovering how to use cruise control, the No_Sleep podcast, random sing along sessions with our iPods, and
passing through eastern Tennessee around dusk, which was so beautiful that the
phrase “purple mountains’ majesty” would have been an appropriate descriptive
phrase. We sadly passed I-75's scenic RockFalls, vowing to return as tourists one day, accidentally explored the pleasant
architecture of Chattanooga while looking for a Moe’s South-West Grill, and stopped
for the night just south of Macon in a very nice hotel. We arrived home the
following day at around 2pm. And then, before we knew it, Spectrum Live III was
over. However, the creative effects it had on us were only just beginning to
take form.
Tuesday, June 11, 2013
Published Article: Visions of Fantasy
This is my first full article published by the Russian magazine Mir Fantastiki! It's a pretty big deal to me to actually have my writing be featured anywhere, much less in a PRINTED fantasy/sci-fi magazine! I'm transcribing it into English for your reading pleasure between bouts of extreme excitement...
Visions of Fantasy
Spectrum: Live II
What: Spectrum Fantastic Art: Live II
Explanation: A three-day celebration of fantasy artist and their creations
Where: Kansas City, M.O., USA
When: 17-19 May 2013
Turnout: Est. 2800
Website: SpectrumFantasticArt.com
Convention: Spectrum Fantastic Art: Live II
Spectrum Fantastic Art is a yearly publication that showcases the best fantasy and science fiction artist from around the world. On May 17th artists and art admirers gathered in heart of the U.S. to celebrate their latest creations with the upcoming release of Spectrum’s latest book, Spectrum 20: The Best in Contemporary Fantastic Art. This was the second such event hosted by Spectrum and despite poor attendance at last year’s event SFAL 2 overcame this with attendance fitting of its venue. Situated in the aptly named Grand Ballroom of Bartle Hall Convention Center, the 173 exhibitors and hundreds of attendees had just enough room to avoid feeling overcrowded, giving SFAL 2 a very friendly but sophisticated atmosphere. There weren’t any people in costume, though the brochures clearly allowed for it, and the air of professionalism was further perpetuated by the number of exceedingly well dressed individuals, appearances by the occasional professional art collector, and the overwhelming presence of fantastic art everywhere one looked.
Throughout the convention art was being sold, business deals were made, commissions were discussed, young artists got their portfolios professionally critiqued by their peers, art tips were traded, and art was being made. About one in every ten artists was actively working on a painting, sketch, or sculpture at their booth, creating works right in front of the attendees. There were also a number of panels on topics relevant to starting artists, professionals, and admirers alike. For fans of Wizards of the Coast it was also one of the largest gatherings of Dungeons and Dragons and Magic: The Gathering artists in the world!
One of the highlights of the weekend and certainly the most important event at SFAL 2 was the Spectrum 20 Awards Ceremony. Located a few blocks away from the convention center at the historic Midland Theater (built in 1927), all questions as to why the Awards Ceremony wasn’t at the Convention Center vanished upon arrival. Bronze cherubs, glass murals, carved wood, and fine fabrics gave the immediate sense that this was truly an exclusive award ceremony to honor some of the top fantasy artists alive. The ceremony opened with a dance troupe that incorporated video, lights, costumes, and music to create an impressive display. After that the actual awards themselves were handed out and speeches were given by the winners. The evening was in full attendance and the final award, the Grand Master award, was given to the prolific artist: Brom.
In observing and speaking with the majority of the exhibitors throughout the weekend it was impressive how open and friendly the Spectrum Fantastic Art community is. It's one that not only welcomes but actively encourages newcomers into a fairly daunting industry. Most of the artists at Spectrum seemed to have an admiration for art around the world and it was enjoyable to find that many of them were familiar with Russian artists like Ivan Bilibin and Viktor Vasnetzov. SFAL 2 was definitely dominated by English speaking artists and attendees, and while a handful of artists represented France, Germany, and parts of Asia the ranks of Spectrum can only grow to encompass more artists from around the world. According to their website they'll be taking applications for more fantastic art in October.
Captions:
P1.
Spectrum 2013 Grand Master: Brom signing books he’s written and illustrated
Jon Foster has worked on projects for Batman, Star Wars, Buffy the Vampire Slayer, and Magic: The Gathering
P2.
The Grand Ballroom
Lucky Stradley sculpting the body for a fish creature with a human face
Justin Sweet and Vance Kovacs both painting fantasy images at their booth throughout the weekend where each finished a piece
Tom Babbey specializes in creating fantastic creatures
Wayne Reynolds is best known for his contributions to Dungeons and Dragons, Pathfinder, and Judge Dredd.
Visions of Fantasy
Spectrum: Live II
What: Spectrum Fantastic Art: Live II
Explanation: A three-day celebration of fantasy artist and their creations
Where: Kansas City, M.O., USA
When: 17-19 May 2013
Turnout: Est. 2800
Website: SpectrumFantasticArt.com
Convention: Spectrum Fantastic Art: Live II
Spectrum Fantastic Art is a yearly publication that showcases the best fantasy and science fiction artist from around the world. On May 17th artists and art admirers gathered in heart of the U.S. to celebrate their latest creations with the upcoming release of Spectrum’s latest book, Spectrum 20: The Best in Contemporary Fantastic Art. This was the second such event hosted by Spectrum and despite poor attendance at last year’s event SFAL 2 overcame this with attendance fitting of its venue. Situated in the aptly named Grand Ballroom of Bartle Hall Convention Center, the 173 exhibitors and hundreds of attendees had just enough room to avoid feeling overcrowded, giving SFAL 2 a very friendly but sophisticated atmosphere. There weren’t any people in costume, though the brochures clearly allowed for it, and the air of professionalism was further perpetuated by the number of exceedingly well dressed individuals, appearances by the occasional professional art collector, and the overwhelming presence of fantastic art everywhere one looked.
Throughout the convention art was being sold, business deals were made, commissions were discussed, young artists got their portfolios professionally critiqued by their peers, art tips were traded, and art was being made. About one in every ten artists was actively working on a painting, sketch, or sculpture at their booth, creating works right in front of the attendees. There were also a number of panels on topics relevant to starting artists, professionals, and admirers alike. For fans of Wizards of the Coast it was also one of the largest gatherings of Dungeons and Dragons and Magic: The Gathering artists in the world!
One of the highlights of the weekend and certainly the most important event at SFAL 2 was the Spectrum 20 Awards Ceremony. Located a few blocks away from the convention center at the historic Midland Theater (built in 1927), all questions as to why the Awards Ceremony wasn’t at the Convention Center vanished upon arrival. Bronze cherubs, glass murals, carved wood, and fine fabrics gave the immediate sense that this was truly an exclusive award ceremony to honor some of the top fantasy artists alive. The ceremony opened with a dance troupe that incorporated video, lights, costumes, and music to create an impressive display. After that the actual awards themselves were handed out and speeches were given by the winners. The evening was in full attendance and the final award, the Grand Master award, was given to the prolific artist: Brom.
In observing and speaking with the majority of the exhibitors throughout the weekend it was impressive how open and friendly the Spectrum Fantastic Art community is. It's one that not only welcomes but actively encourages newcomers into a fairly daunting industry. Most of the artists at Spectrum seemed to have an admiration for art around the world and it was enjoyable to find that many of them were familiar with Russian artists like Ivan Bilibin and Viktor Vasnetzov. SFAL 2 was definitely dominated by English speaking artists and attendees, and while a handful of artists represented France, Germany, and parts of Asia the ranks of Spectrum can only grow to encompass more artists from around the world. According to their website they'll be taking applications for more fantastic art in October.
Captions:
P1.
Spectrum 2013 Grand Master: Brom signing books he’s written and illustrated
Jon Foster has worked on projects for Batman, Star Wars, Buffy the Vampire Slayer, and Magic: The Gathering
P2.
The Grand Ballroom
Lucky Stradley sculpting the body for a fish creature with a human face
Justin Sweet and Vance Kovacs both painting fantasy images at their booth throughout the weekend where each finished a piece
Tom Babbey specializes in creating fantastic creatures
Wayne Reynolds is best known for his contributions to Dungeons and Dragons, Pathfinder, and Judge Dredd.
Tuesday, June 4, 2013
Art/Creative: A Comic is Born
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| Cityscape by Joseph Tai |
Last week's visit to Spectrum inspired me to write a bit about my own struggle as an artist or rather my misadventures to create a comic book series without the possession of any artistic abilities. The story starts in September 2004 with an idea. Being a fairly experienced storyteller at the time (running about 12 concurrent D&D games, writing 2 to 3 short stories a week) and almost a college freshman with a legal handwriting disability, I sat down and scrawled out an illegible spider-web of words that all connected to a central word in the middle of the page: "Twitch." This was the name of the character I had in mind. The other words were connecting points about the world I had in mind for the character, other characters, or ideas like: "post apocalyptic", "streets", "skorpion + baseball bat mix", "Grimm", "gangs", and "nocturnal." This was written midst the notes of a macroeconomics class and, like any good student, I promptly lost the paper and with it the idea.
| My Original Sketch |
A few months later during the Christma- er, Yuletide (I'm reading Krampus: Yule Lord at present) break I came across the page, which had almost entirely faded (Pro Tip: erasable ink erases on its own after awhile). I wrote more of my spider-web diagrams, expanding on various elements, making lists, and I finally drew a little sketch of the character with a map of the city in my head. I spent most of the winter break brainstorming parts of the setting but once school picked back up I lost track of what I'd worked on and couldn't find the pages because it was (again) all done between calculus or financial accounting notes. This pattern of discovery, expansion, loss, discovery, expansion, and loss continued every break from college I had, returning to me more vividly and dear to my heart each time I rediscovered it. I slowly added more characters, depth, and started to create a context for it all. Before getting distracted by college projects, by starting a band, by summer jobs, and by beloved video games I got a little bit further in developing the world until a story started to form. It started off as "betrayed gangers seek revenge" but quickly evolved into an extremely lengthy handwritten novel, mixed in with the occasional note from Advanced Statistics or Principles of Business Ethics.
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| "Sit down and write an outline, dammit!" -Yuri Unused Issue 2, Page 13 - by Joseph Tai... |
In 2007 I ran a few pen and paper games in the setting to try and see what other people thought of it and got generally positive feedback. Because (at the time) I had commitment issues in completing any writing project longer than 50 pages I recruited my friend Yuri to help me form a coherent outline. Though we weren't always on the same page, Yuri added much needed structure to my life and motivated me to sit down and complete a full outline of the story, which had previously been envisioned without a clear end in sight (sort of like a D&D game). Yuri also pushed the main character i'd designed the series around (Twitch) into more of a back-seat role. The story now focused on a witty male protagonist named Justice, whom Twitch followed like a silent guardian angel of death. As a feminist I was sad to make the change but since Twitch was a character that didn't talk much, and I was pretty uncompromising about her nature as a character, it was hard to argue her as the main character from a storytelling perspective.
After graduating college I'd saved up just enough money to avoid joining the work force for three solid months and secluded myself from music, friends (except my trusty kitten, Evanrude), video games, and entertainment to write. I was a ghost. The only time I was seen in public was at a local Burger King, mapping out the dimensions so I could re-create a space of similar size in which to map out fight choreography. Since I was now looking to make the story into a film (I had some experience in the film industry so it seemed like a logical step), I wrote the first draft in a few weeks, revised it, put together a solid prospectus (a brochure to get investors), and spent the rest of the time seeking backers for the film (which needed about $3.4M if done to low-budget Hollywood standards). To my credit, I was able to sign backers for $1.27M (you read that right) of the budget through a process just shy of selling my soul to a few well-dressed businessmen in LA, but because I ultimately couldn't secure the other (huge) chunk of money I wasn't able to get the project off the ground. Defeated, I wallowed in self-pity for awhile and started a lawn care company. Luckily for my mental state, rumors for The Dark Knight were friendly distractions from my failure, because it's never advisable to do lawn care without good things to think about. That sort of what I envision as being the inner circle of hell. A giant push mower that doesn't start easily.
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| Crushing Defeat... Early Sketch by Adam |
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| The Conway Brothers by Ryan W. |
When business started to slow down in the winter of '07/'08 I found myself with a lot of down time and kept thinking about what had gone wrong. All else aside I concluded that the story was solid, so, since I had a fairly steady income I thought it might be an interesting idea to just try and convert the script into a comic book. I'd already done the work on the writing end so what was the harm in giving the script to a talented artist? I quickly discovered just how difficult finding an artist I could afford was, and it took me a few months of searching until I finally discovered the art of Ryan W., a notoriously short-tempered but talented artist hailing from Canada I'd met through an internet forum. What harm could possibly come of sending someone on the internet money in exchange for services that would be rendered after payment?
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| A "Scan" of Twitch by Ryan W. |
A few weeks after sending him a down payment, Ryan informed me that after many attempts he discovered that he couldn't draw women unless they were wearing gas masks, a problem I hadn't really expected after looking through his Deviantart page. He also told me that after drawing the first two sketches he found that he wasn't interested in the characters I'd written, that he changed the entire script, drawn the first 7 pages of his version of the script, and that he had already spent my down payment. The "PS" included that I was able to use "these scans" of the images he sent me in any way I chose, as consolation, so here they are... Six months after not hearing anything from him, he eventually sent me a message from a public library apologizing and informing me that he'd lost everything after acquiring a hard drug addiction.
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| 2nd Revised Concept by Yuri's Friend |
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| Issue "0", Page 16 - Joseph Tai |
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| Early Sketch by Adam |
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| Elevator Sketch by Adam |
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| Punk Concept #3 by Adam |
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| Issue 10, Page 6 "Thumb" by Adam |
Labels:
art,
artist,
comedy,
comic,
comic book,
comics,
concept,
concept art,
drug abuse,
frames,
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scam,
sketches,
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