Showing posts with label video game music. Show all posts
Showing posts with label video game music. Show all posts

Tuesday, June 2, 2015

Album Review: OC Remix's Final Fantasy 2: Rebellion


Final Fantasy 2: Rebellion
A Final Fantasy 2 OC Remix Album

Written by Careless


From the first haunting notes to its impressive jazzy conclusion Rebellion is a professional, hard hitting wave of nostalgia and quality music. Paying homage to arguably one of the most obscure chapters in the Final Fantasy series (FF2 premiering in the US for the first time in 2003!), each of the 21 tracks is a different artist’s interpretation of Nobuo Uematsu’s early work. If you have never heard the Original soundtrack it’s certainly worth a listen and contains some of Uematsu’s best pre-SNES work.

If you like rock or metal covers there is no shortage. Rebellion boasts tracks like Dr. Manhattan’s arrangement of The Last March, Bonker’s Rebel Dream, Kidd Cabbage’s Battle, Viking Guitar’s Torchlit, IanFitC’s Imperial Rapture, and Tuberz McGee’s Personification of Evil. As an OC Remix compilation album Rebellion also delves into other genres of music like dubstep, flamenco-folk, and some that are more difficult to classify. On the whole Rebellion is a very satisfying listen and there’s so much diversity from one track to the next that you’ll never feel stagnant. My only personal distaste stems from the talking elements which take place on top of some tracks which I otherwise found enjoyable. It’s worth noting that some of the arrangements also delve into other works by Uematsu, and that many of them are over 6 minutes in length. My personal favorite tracks are a FF 1-3 solo piano arrangement by PacificPoem titled Dawn of Heroes, Brandon Strader’s Castellum Infernum, some1namedjeff’s Preluematsude, and Bonker’s Rebel Dream.

In conclusion:

If you’re looking for new music Rebellion definitely worth checking out! Even if you think OC Remix might not be your thing, there are some really dynamic songs on here that you’ll want in your collection.


Final Fantasy 2: Rebellion will be available on June 8th at: http://rebellion.ocremix.org/ 

Thursday, June 26, 2014

Creative: The Making of the Layton Album

Art by AdamOne (the 3rd) Cartwright
The creation of the album we've dubbed Professor Layton & the Bay Harbor Butcher was an adventure, a trial in the face of extreme adversity, and an experience of personal growth for those involved. Though extremely cliché, these words are nothing short of truth. It's hard for me to recall many of the specific details, they were extensive, but I’ll do my best to convey them here. Some time back in November, 2011, after Juja and I had recovered from making Pixel Glass, gone on tour, and got back to our regular lives, we starting entering into Dwelling of Duels again, making tracks for the sole purpose of entering into the contest and becoming better musicians in the process. We never did particularly well, but it was a lot of fun and over the next year or so Juja had the idea to make a Layton vs Dexter themed song for one of the site's regular "free month" contests. I forget exactly why but there were a lot of delays involved with arranging the song, and somewhere through the process, perhaps in early/mid 2012, we thought it would be cool to maybe make an album based on that song concept. Being a bit over-excited, I had the artwork made the next week by my friend Adam, while Juja and I put together a list of the songs we wanted to record. 



We originally intended it to be sort of a "best/worst of Dwelling of Duels entries, plus the Dexter vs Layton song", but the more time we put into arranging the Dexter song, the more months of DoD we entered (which took away from arranging the title track), and the more track ideas Juja and I had for recording and including on the album... We just sort of had a bunch of fun ideas of “oh, let’s do this”, which is how we normally operate, and worked towards recording those songs, quickly bringing an 8 track album to 17 tracks, to 20. It didn't help that Juja was also helping me record tracks for original songs I was working on as well. We were busy guys, just having fun putting together music, learning more about recording techniques with each passing month. At one point I got Juja a better interface so he wouldn't have to record with a 3 second delay, and got myself a really nice headset so I could get an accurate feel for the music we were mixing. I also learned how to program drums, making my first attempt on a Puzzle Theme, but eventually getting pretty alright at it. I also learned a lot about editing, pitch correction, and mixing/mastering while experimenting on this project over the years.


Picture of the 36 hour recording rig
Somewhere in early 2012 I got really depressed for 6 months and stopped working on music altogether (except for shows with RE). I can't remember why I got so depressed, I don't want to. It hit me hard and didn't let up for a very long time. When I finally got out of my depression an unfortunate loss hit Juja and he couldn't really be reached for a few months either. We both got out of our slumps briefly to put together a December entry for DoD then Juja and I stopped talking for another 3 months. It wasn't that we fought or anything, we were both just going through personal stuff and didn't really make any progress on the album. Juja didn't play guitar, I didn't play accordion beyond any band-related obligations I had... But with time we both were able to recover, probably thanks to a call from my good friend Helios, who was moving back to the US from South Korea after 6 years of being away. In addition to being the other founding member of Random Encounter, Helios is someone I genuinely consider family, though we're not related. Over the years he’s pushed me to be a better musician, helped me find a direction, musical outlet, and encouraged me to keep at it when no one else (except my dear mother) would. The thought of him being a mere 3 hour flight away really inspired me... And after talking with Helios on the phone for the first time in a year or more, he agreed to fly in for a weekend and record whatever I wanted on piano, the instrument he had gone to college to perfect the art of. I booked the flight and spent a few weeks arranging the music, mostly the stuff he and I had always wanted to record as Random Encounter but had never got to properly do before he moved away... As Helios was engaged at the time (they got married later), and Juja wanted to also be involved to some extent, we decided to stream the weekend-long recording session. Despite 5 really important piano keys breaking in the opening moments of the recording session the weekend was a success. We recorded for a total of 36 hours, averaged 20-40 viewers (even well into the early hours of the morning), and finishing a whopping 30 songs!!! Despite being utterly insane, the experience reinvigorated us (at least myself) to get back on the proverbial horse and finish the album we started almost two years prior.



There was another huge delay in starting our album, the acceptance of Careless Juja live to Nerdapalooza, which in itself was an immense undertaking, but I already had most of my parts of the album recorded, and it would be good practice for the dreaded Layton solo, so I didn't see it as such a bad thing. In short, Adam (the artist), Juja, Helios, and a half dozen other musicians played some of our songs in a live setting. It was awesome and it was about this time that we hired Brandon Strader (who wrote his own version of the making of the this album here), a really talented guy we knew from DoD and from his album called Random Encounter (which I'd discovered while looking up my band on google). He seemed fairly approachable, so we tried to get him to help us arrange, mix, and master our title track, which needed to sound amazing... But in working with the guy it was really clear to Juja and myself that he understood what we were about, that he's really talented, and that he was just as passionate about our music as we were. While we didn't intend to outsource mixing our entire album, he was a lot more talented than us, extremely friendly, and open to the idea. Now, instead of simply re-releasing DoD tracks on an album, we'd be properly mixing them, re-recording parts, editing others, and really making every track sound as good as possible. Strader finished arranging the Dexter theme while Juja and I worked on the logistics of the live show.

Careless, Helios, Juja, and Ben (my nephew) at Walmart…
Shortly before the Nerdapalooza show
After the Nerdapalooza show, thanks to a mix of Strader's enthusiasm and the good vibes we got from playing the show, Juja and I immediately got to recording. I had just picked up a new recording technique called "recording with dynamics", which made my accordion sound significantly better than any previous method of recording, so though it was really unenjoyable to do, I felt it was right to go back and literally re-record many of the songs I'd spent the last 2 years recording... Including the dreaded Professor Layton solo that literally look me 3 months of daily practice to perfect, and 6 hours to record the perfect take. Sort of like the salmon commercials boasting that they "endure the worst to bring you the best", during the making of this album I broke two accordions (reeds popped out, mics broke), my home completely flooded with 2+ inches of water, twice, my water-pump system & AC broke the same day during the start of my big 4 day "heat-wave recording session" (no AC and no water to the building for 4 solid days of recording), the piano broke 4 additional keys when I started to record the touch-ups to Helios' parts, the computer with all the recordings for the entire album died, the backup hard drive with all the recordings was physically dropped (by me, carelessly down a flight of stairs) and destroyed immediately after the file transfer, there were technical failures at just about every recording session, everyone involved caught some pretty intense sicknesses, and Strader's car was shot with real gunfire after two of his neighbors got into a scuffle and decided to kill one another... I'm sure there are worse horror stories out there for album creations but I just wanted to illustrate the literal blood, mucus, sweat, and tears rendered into the tracks of this album.

Careless Juja
Around Nerdapalooza we hosted a Kickstarter, got lots of help from 8bitX and Nerdapalooza advertising it, and reached our goal in the final hours. I really can't emphasize that without the help of our Kickstarter backers we really couldn't have afforded to put the album together... While putting together a track listing a few weeks later, as we looked at a 35+ track album, we deduced that the average Compact Disc can only hold 70 minutes of music, and that we'd promised to deliver all of the 35 songs. It didn’t take Professor Layton to tell us that we needed to change what we had a problem on our hands… I firmly believed that a two disc Layton album would be a bad idea because I felt the Dexter vs Layton theme wasn't dynamic enough (we didn't have enough music from Layton and didn't want to add more songs as we were already behind schedule) for an epic 2 CD's of music. We also didn't think that people would want two back-to-back discs of our music and didn't have any new ideas for additional album art that fit the theme. Still, we wanted to make sure that all our backers got everything we promised, so in the end I came up with a pretty interesting idea for another album concept, which we could work on after Juja, Strader, and I finished the Layton album.

Interior Album Art
After the recording phase was complete in April (it took a lot of time to coordinate our efforts with the various guest drummers/artists), Juja and I were fairly burnt out (I also juggle Random Encounter, a half-dozen musical collaborations, and Juja works on other music projects too), so we took a breather of sorts while Strader worked his magic... Well, that’s actually sort of a lie... I was working with my good friend Peter Pepper to write the script for the "other album" while Juja and myself were arranging/recording songs for it. In early June, we got a message from Strader saying he was almost done and we spent the entire weekend of June 14th in back and forth conversations in a three way chat, listening to tracks, finalizing, and tweaking the entire album. It was at this point that we decided to throw in the Punch Out song, because it sounded good and Juja had jokingly posted the song to the Careless Juja facebook page as “something that has nothing to do with the Layton album.” This is also where Strader went from “really awesome mixing guy” to “really insanely awesome mixing guy” in my books.

Victory picture from the Airport Terminal I slept in
During that weekend I realized that I’d forgotten to record the intro jingle to our intro track and recorded it using the musical typing feature (literally using my computer's keyboard) while on a flight from Atlanta to Boston. I got a bunch of looks from other people on the plane... Also, at the last possible minute of the final day, Juja informed Strader and I that the intro piano bit in the Layton song was completely wrong... He had apparently transcribed it wrong years ago and had forgotten to fix it. Luckily Strader is a super chill guy and literally 6 hours before the final mixed/mastered tracks were to be submitted to the CD printing company, I recorded the updated version of the piano tracks, he mixed them in, and they made it into the final cut.


I write all of this before the album has been released, little over a week before our album premiere/release/listening party on 8BitX.com [update: posted 1 day before the release], before anyone besides the three of us has really heard any of the tracks, and I'm unsure how our album is going to be received… I do know that I'm proud of our new album, that we probably couldn't have made it any better. My personal goal of creating & releasing these songs to the world has been a success, so I am without regret, though admittedly it would be cool if people beyond us enjoy this too. Juja and Strader are of a similar mindset, and we sincerely hope you enjoy our latest creation: Professor Layton & the Bay Harbor Butcher.

Wednesday, May 28, 2014

Travel Journal: Video Games Live FL Tour

Photo stolen from the Orlando Weekly
Through a series of circumstances that would take far too long to explain here, last Thursday, while on the road to Spectrum Live) we confirmed that we would be playing a series of shows with none other than Tommy Tallarico and his project: Video Games Live.

Tibbs Greeted me at Moose's house...
I'll swap these with better photos once we get them.
On the drive up to Orlando, our tour van had absolutely no problems. This is a first in our band’s history. I had brakes, I didn’t have to check the fluid levels for leaks, the heat gauge didn’t randomly spike, frogs didn’t appear while I was driving at high speeds, there were no hornet nests in the fuselage when I stopped for gas, the van started on the first try, and only three blinking indicators on the display console (which I’ve been told to ignore and have long since gotten use to) gently glowed while I drove the meet with the band in Orlando.

I arrived at practice at 7:15pm, technically 15 minutes late but I had to pass some really bad traffic after a truck had somehow completely flipped on I-4, a technical feat I’m not sure I could replicate from the middle lane. Moose and I practiced together, because everyone else seemed to be stuck in the traffic until about 9:30pm (did I mention it was REALLY bad?). That was the first and only time as a full band we went through the song we’d be playing with the orchestra, Chrono Trigger/Cross, and the first time we’d played together in about two weeks.

As we practiced, Moose accidently threw one his sticks, which I remarked would inevitably hit one of the orchestra performers, or worse, Tommy in the face should it happen at one of the shows we were about to play. We packed, drove back to Kit’s because we forgot to pack merch, and fell asleep at about 1am.

"I wanna Go Too"
Defying all modern stereotypes and expectations society places on rock bands, we woke up on Friday at 6:45am and were gone less than 15 minutes later. I drove us to a local gas station, because we were literally a mile or few from being truly empty, and a particularly irritating CVS attendant (located next to the gas station) prevented Rook from acquiring batteries until 7:15am.

"The Band"[Photo by Jeff Douglas!]
We got back on the open road, picked up our friend and photographer Jeff Douglas, and returned to the open road, passing a scene right out of a 90’s buddy-cop flick: a series of police cars that pulled over one depressed looking guy who was sitting on the hood of his car while it was searched. Nothing else eventful happened until we reached Miami, within sight of the colossal Adrienne Arsht Center. All of us were pretty dumbfounded looking at the amazing size and architecture because not only was it a pretty building to look at… but we would be performing inside of it… Having been inside the venue in the previous months I mentioned to the band that the stage itself is larger than most BUILDINGS we’ve performed inside of. This was both an amazing and terrifying prospect.

The Arsht Center[Photo by Jeff Douglas!]
We found our way to the security desk at the loading area and checked in. I really had to use the bathroom, so the security guard gave me special permission to do so before receiving my badge. I returned to the quizzical stare of building manager (I forget the proper title but this person controls the building, except for the actual stage itself and “backstage” areas), who wondered how I’d made it inside without meeting her and I explained my need to use the bathroom. The relevance here is that is sparked a 10 minute conversation where we talked about Distant Worlds, the Hyrule Symphony, and the fact that the manager was the first person on her block to beat the original Mario Bros. I was curious if any of the venue staff or musicians on the stage were gamers, or if they even had an appreciation for the video game music taking place within their halls and as I chatted with more and more people throughout the weekend it was clear that they genuinely had an appreciation, even if they didn’t consider themselves gamers. This isn’t meant to be a snooty elitist observation or anything, it’d be perfectly fine if they were just doing their job (and some were), it was just cool that the majority of the people I got to talk with were excited to be a part of VGL and were passionate about the music.

My view from the stage
By 11:30am we had unloaded and were in our green room, which, in a hall filled with signs like names, “Crew”, “Orchestra”, and “Choir”, was simply labeled “the Band,” which we liked. This was due to some confusion where the venue had only just learned specifically who we were on the morning of the show. The band green room boasted a television that showed a live feed of the stage (complete with the house mix), a shower, a vanity, a closet, and lots of open lounging space. I think one of us did an impersonation of the Sound of Music field/hills scene upon entry. As we stood by the main widow of our room, I recognized Tommy Tallarico sporting a set of awesome red shows, and waved at him with Moose. We thought the windows were tinted and didn’t expect him to actually see us. However, he could and motioned for us to unlock the door to let him in. Once inside we made semi-formal introductions and he chatted with the band for a few minutes. Tommy is a really friendly guy and even Kit, who though he’d be utterly intimidated by the rockstar/video game creator, soon felt at ease. Tommy took really good care of us throughout the day (and greater weekend), checking up on us regularly, and making us feel at home within VGL. The only way to describe it is to say that we felt like long time acquaintances or friends of his that he was taking very special care of. He shared stories, like the time he exchanged guitar licks with Steve Vai, the last time he’d played an accordion, and he also introduced us to the VGL conductor, Emmanuel Fratianni, aka the friendly neighborhood writer of the soundtrack to the Amazing Spiderman!

Meeting Tommy Tallarico[Photo by Jeff Douglas!]
We took to the stage for our sound check, did that, and were told to return a few hours later for a rehearsal. It was really incredibly to look off at the rows and rows of empty seats from the stage and think that people might actually be sitting in them when we performed. While the rest of the band went back to the green room to prepare/relax, I sat in the dead center of the audience to watch the orchestra/choir rehearse. It was an unforgettable experience… I was blown away as 60+ people masterfully played their instruments to an empty room, save for myself and the sound/lighting crew. I’m not sure if it was the performance, the songs (which have personal significance to me), or a mix of both but I found myself tearing up at many parts throughout the performance, and admittedly I actually moved to tears during Metal Gear and Sonic. It sounds cheesy, but I really was. There are very few times in my life I’ll get to experience such a thing and I was moved.

A Picture of the Promo Picture being taken
At one point between songs Tommy pointed at me from the stage and asked if I’d seen the stage manager. I said no and was asked if I could play Guitar Hero… Being fairly awful at Guitar Hero I was a bit nervous when I said yes, and was told to come onto the stage and play while the orchestra played to my performance… I was also told that they were almost out of time and needed me to complete the level on my first try. No pressure, right? As I took picked up the controller I could hear whispers amongst the smiling orchestra members saying things like “that’s the accordion player, right?” as I fumbled for a good 20 seconds trying to find the start button. All in all, I got through a song in Guitar Hero while the Video Games Live orchestra played along with me, another experience I’ll never forget.

Yep...[Photo by Jeff Douglas!]
I sat in the audience for almost the entire set after that, though I had to leave to make sure all merch and show preparations were made. The stage/tour manager and crew with VGL are also pretty cool folks, and it was during this portion of each day that we got to chat with them.

Tommy has some really cool guitars[Photo by Jeff Douglas!]
A comical aside, when I went to use the restroom in the green room I sat down to notice the choir singing the Halo theme creeping in through speakers in the ceiling… It was a really cool feature, though sort of comical given the circumstances in which I discovered it. Awhile later we did a full band practice of Chrono Cross with the orchestra, and were amused to see that Moose was placed behind a Plexiglas wall, keeping the orchestra safe from any flying drum sticks. There was a moment during the practice where Moose sped up and received an EPIC glare from the conductor, who had everyone stop and start again. The rest of the band tried to stifle a laugh when Konami gave the genuine remark: “The man who wrote the soundtrack to the Amazing Spiderman just glared at us… What an honor!”

During dinner I decided to sit in the cafeteria, because I’m a messy eater, and met the harp player, the French horn player, and Craig Turley of the Craig Turley Orchestra, the VGL orchestra for two of the FL tour dates. You see, it’s not always the same orchestra every time you see VGL or Distant Worlds… They don’t necessarily tour with an orchestra, the production performs with a local orchestra. Mr. Turney, who I’d met by asking if he was in the orchestra, was kind enough to explain the finer points about how orchestras work. We also chatted about the sorts of shows they’ve recently played and he introduced me to Louis, the lead violinist I’d talked about at Distant Worlds. Louis was also really fun to talk with as well. It was about this time I also learned that the VGL choir was a local highschool choir. They sounded like seasoned professionals and this came as a surprise to me and the rest of the band.

After what felt like a really long (but enjoyable) time, the band and I found ourselves on the side of the stage, watching the start of the show. The winner of the pre-show costume contest was an impressive female Solid Snake. As we congratulated her, she asked for some help in opening a small plastic container. I volunteered and it wasn’t until I’d opened it, spilling its contents slightly all over my fingers that I realized (to my complete horror) that it was crazy glue… My hands, specifically my fingers, were covered in crazy glue mere minutes before we were supposed to perform… I couldn’t feel my fingertips, which are really important to pushing 1 of the 120 buttons on my accordion and I spent the next 5 minutes scraping the glue off my fingers using a brick wall, my teeth, and my nails. That was the extent of my panic, though. Once I could feel my fingers again my only concerns about the show were in making sure I was having a good time… Okay, that’s a bit of a lie. I’ll admit that I was fairly nervous about this show, probably the largest performance of my life, and making sure I sounded alright.

Moments before the glue incident...
As Tommy introduced the next song and got off the stage, he looked at us jokingly from backstage and said aloud “at least I think that’s the song they’re playing…”. His ability to be at ease had a similar effect on us and after what seemed like an eternity (it was an awesome show, we were still just a bit nervous) we were called onto the stage to play our Zelda set, essentially the songs I’d been playing since I first started playing the accordion. By the second song in our medley I was pretty comfortable with the crowd. No, I didn’t ignore them, or imagine that they simply weren’t there. That doesn’t really have a place in an “interactive” show. I didn’t imagine them naked or as stuffed animals like my childhood television shows would have me do (I lack a visual imagination). I just focused on having a good time and everything else seemed to fall into place. It was pretty magical and over faster than I could have imagined.

[Photo by Jeff Douglas!]
Emmanuel and Tommy gave us high fives as we departed the stage and shortly after the thrill wore off, the band did our traditional post-performance self-critiques of things that no one besides us would notice. We watched the rest of the set from the wings while I silently pondered why we didn’t do things like this more often. At one point, during the intermission, the fire alarm was set off and I spent awhile with members of the orchestra, pondering calmly if we would grab our gear and run if we saw fire, or if we’d just wait it out. The woman with the Cello made from 400 year old wood didn’t take any risks, and awhile later it turned out to be a false alarm. The second half of the show continued, we played another piece, the show ended, and during a Chrono Trigger/Cross Encore my band got to join the orchestra for one of the coolest performances I’ve been a part of. It was pretty awesome getting to actually perform WITH the orchestra and the bandmates could barely contain our laughter when Moose accidentally pulled out his headset on the first hit of the song. All in all we did alright and made it to the end of the song in good time.

Tommy is a RockStar
[Thanks the Orlando Weekly]
After that, Tommy, the band, and I led and the audience in a sing-along version of Still Alive. In addition to being a mind-numbingly awesome experience in and of itself, this moment had a very special significance to me. Some years ago, while my band of the same name was splitting up, our bass player at the time (not Rook) told me that Random Encounter was talentless, hopeless, that we would never amount to anything, that I personally would never amount to anything after the band broke up, and that I would never perform Still Alive in front of people again. As I looked out into a sea of cell phones (the modern lighter at rock shows), 3DS’s, and PSP’s I felt pretty good about myself.

Thanks Orlando Weekly
Immediately after the “Surpassed All Expectations” Achievement was unlocked (inside my head) we cleared our gear off the stage, took part in our first Meet and Greet, met some really cool people, and departed for a rumored after party. All in all that day, I’d met 5 accordionists under the age of 70 (a personal record): Emmanuel the conductor, one of the string players in the orchestra, and 3 people from the audience that we got to talk to at the Meet and Greet. On our walk to the after party a homeless-looking guy with a distinct swagger tried talking to Konami, who ignored him and walked by. Moose, being slower than the rest of us due to the 35 pounds of metal in his legs, wasn’t able to run by him as fast. The guy said something like “There’s a bunch of dangerous mo’ fo’s in this part of town” and flashed a knife at Moose, who completely ignored him and kept walking. I imagine that the would-be mugger simply thought he’d imagined mugging us, because we didn’t acknowledge him, and decided to leave us well enough alone. Moose tells a different story though, about how the guy was probably just trying to sell us his knife in misquote from the original Zelda’s line: “It’s dangerous to go alone.”

Awhile later we drove to the home of two of our super-fans, who happen to be married to each other, and enjoyed their great hospitality (and home cooked breakfast!!!) in the city of Davie, FL… Which we discovered the next morning seems to be stuck in the 80’s because while we drove by Davie Dr. in Davie, FL we witnessed no less than 5 separate people all sporting clothing and haircuts clearly indicative of an 80’s adventure film.

We arrived at the next venue, the Kravis Center in West Palm beach, by 1pm the following day, did our sound check, and started to understand the routine of VGL a bit more. Better yet, we seemed to be acclimating to it. Moose played Rock Band this time (getting a 99% success rate, only missing the last note), and we chatted with elements of the Santaluces Choir after the rehearsal. They were sort of quiet and reclusive at first, but after we offered them all free CD’s (because they are some seriously talented kids we are honored to have performed with) all thoughts of us as being an unapproachable and reclusive band were obliterated. Those kids are definitely going places in life.

View from the stage of the Kravis Center
The second performance night was similar to the first, though the entire band seemed to be in agreement that there was significantly less stage fright this time around. It was no more terrifying than a smaller performance in front of our friends and our only fears revolved around falling out of time with the rest of the orchestra, which didn’t happen either night. We played, we watched, we cleared off the stage, we meet and greeted, we drove to Orlando, and passed out at Moose’s home.

Rook looking awesome
[Thanks Orlando Weekly]
Our homecoming show, the Hard Rock Live in Orlando, was a bit different. The composer to the God of War series was present and involved in the show, rocking two conducting sticks (similarly to how Kratos wields two swords), we were performing with a new orchestra/choir, and many of our fans were at this show. It was pretty awesome getting to share the full VGL experience with our extended band-family and friends and it was also pretty awesome to meet the hundreds of people who’ never heard of us before who were from our hometown.


The whole experience with Video Games Live was pretty magical. It arguably changed my life, shifted my focus, and I hope that those who read this will understand the sincerity in these words. Awhile ago I’d lost sight of what was important to me and nearly gave up. Now and for the rest of my life I’ll have the memories of this weekend to remind and inspire me when I’m in such a lull. To each and every person who made this possible, to each and every person who came out to show your support, and to each and every person who showed up to have fun: Thank you for an unforgettable experience.


-Careless (RE)

Monday, June 10, 2013

Music/Creative: Challenges with making Pixel Glass

Original Album Cover Concept
This is the part three of my personal growth of as a recording musician, aka a cautionary tale of things to think about before going to a studio...
Where we last left the story, Random Encounter had just released Unavenged and was planning a US East Coast tour for the summer of 2011. Somewhere in the planning process it became really apparent that our guitarist Konami wouldn't be able to join us for most of the tour, so on a whim I'd invited my friend Juja (a guy I'd met on youtube, had never seen a picture of, and had never spoken to outside of emails) to join us. Let's back-track a bit... Juja and I had spent roughly 11 months working on the Sonic Suite by emailing each other back and fourth through yahoo mail. It was only a month after Unavenged was released that we thought to collaborate on a second song, just for fun. We talked it over and decided that we wanted to do a cover of Phantom Temple from FF VII. After chatting with my bandmates (Random Encounter) it was concluded that they were all too busy to take part... That or I just had a lot of time on my hands... Either way Juja and I put together an arrangement in midi and completed a version of the song, blended it with two other songs, made a silly video, and posted it here on youtube in under a month. Fast forward to the aforementioned invitation to go on tour.

This Became Disc Art
Juja was happy to accept our invitation to go on tour (5 weeks before the tour). I randomly suggested that we make a short album together that we could sell to help cover his airfare from Utah to Florida (and back), having absolutely no idea what that would entail. I suppose I was just looking for an excuse to use my newly acquired editing/mixing/recording talents so it seemed like a really great idea at the time. He thought it was a good enough idea and because Juja didn't care much about the visual aesthetic of the album, I put together the visual theme and contacted an artist I'd known since childhood to work on the art while stuck on an airplane somewhere. The artist had 4 weeks to design "stained glass style art" of various scenes I had in mind, which seemed like more than enough time for someone who was working part time and not involved in any other serious activities. Juja and I worked on a list of songs we thought it would be cool to include, largely working off pieces he'd already done for his Youtube account. With minimal additions and some light remixing, nine tracks of the album were completed in a weekend but we had some bigger goals in mind... Juja had done an Acoustic Version of Zelda 2 which was how I'd found him in the first place that we'd wanted to re-record with a full band feel. In addition, Juja wanted real drums on a couple of other tracks so I asked my friend Adam "One" if he could help us out. For reference, Moose and the rest of Random Encounter were fairly busy and lived 3 hours away (43 hours away from Juja) so collaboration with them was not really feasible. Adam, recently employed by the same publishing company I worked at, had fairly available hours and drove down to my apartment to record his parts. It was quite an experience.

Recording Drums Low Tech
When recording drums on your own it's important to have multiple microphones, multiple inputs on interface, and software capable of recording multiple inputs at a time. I lacked two of these things... So it with 3 microphones EQ'd through a portable mixing board, outputted to a single channel, Adam and I recorded drums for the entire album (except for Dancing Mad, which had been recorded during the Self Titled album drum sessions). While recording Castlevania we encountered some other difficulties because the neighbors (who regularly blast expletive-filled rap music at all hours of the day and night) were upset that we saw fit to record drums on a Saturday afternoon (a time they regularly blast their music) and complained that their baby was asleep. So the last track in the rock drum recording session was quickly switched to a light jazz-style recording session in an effort to not wake their baby. Three takes through Castlevania later it was complete and the neighbors stopped banging on my door. Before the drums were EQ'd you could actually hear them banging on the door and yelling at certain parts... Which I'd have cared about if they didn't blast their music at 2am the previous night despite my very friendly requests for them not to.

Temple of the Ancients Sunrise Surprise!
Can You Find The Hidden Snail?
The rest of Zelda 2 was recorded in one very full day and mixed the same night by my longtime friend Roman in NYC. It's worth noting that we submitted the "pre-dinner mix" of the song (4:30pm) to the Dwelling of Duels contest and somehow robbed better musicians of 4th place before we passed out. I woke up around 2am and had a yahoo messenger chat/feedback/edit/mix session with Juja and Roman until the song was finally concluded at about 4am. Even after Zelda 2 was compete there was still no time to rest. I'd wanted to record a rendition of Dancing Mad and that would take the rest of the work-week. Not much weirdness there because it happens to be my favorite song and one I've been practicing since I first picked up an accordion. The only thing worth mentioning is that I wrote some lyrics for the song and had them translated to Latin by a friend.

Long Nights of Recording...
Initially we included 'The Entire Soundtrack to Castlevania' in our list of songs to record as a joke but at this point, a mere 5 days before the album had to be complete, it suddenly becoming a very real possibility. It took me the week before to arrange the medley and it took Adam 3 full takes to finish the drum parts (that's really bad for Adam). It took Juja and myself roughly 3 nonstop days of recording (stopping for mere hours of sleep) to record, and it took Roman 2 solid days to mix/master. During this time I had also come to realize that my artist friend was in fact not going to finish the art...

This Was Submitted the Night Before the Deadline
About 1 day before the drop-dead due date for the art, my friend informed me that he wasn't able to complete it, but 'it was okay' because I didn't have to pay him. After a genuine apology from him I was admittedly still upset at a situation I should have seen coming, given his reservation to share his work in progress stuff with me. I asked my friend to give me his sketches, and at 7pm on the eve of the project's due date I called Adam to see if he'd be willing to undertake an insane art project due the next morning. Remarkably he accepted and saved the project. His only question was "What's the name of the album?" because Juja and I hadn't actually come up with a name, and it wasn't until about 5 minutes before that Juja came up with "Pixel Glass by Careless Juja", which we went with. I don't think Juja was actually aware that we went with that title until the finished CD's arrived but it was the best title we had (barring "Vladimir Vengrov versus the Giant Killer Snails from Outer Space by Adam The Careless Horse"). Due to time limitations involved with the artistic deadline, Adam swapped out our original cover sketch (A slightly skewed rendition of the Master Sword) with the picture of Simon Belmont fighting Dracula, put the original sketches through various color filters, and created the CD backing art, the album back art, the credits, and the interior panel art from scratch, and formatted it before the sun rose the next morning.

This Was Originally the Disc Art
With all of our work done and an album recorded in under a month, I uploaded the disc image (made for me by my buddy boR) to the CD production company's website, and a mere week later, just in time for Nerdapalooza, the box of new albums arrived... with a gaping flaw. The data on the discs was not burned correctly so instead of being a music CD, each disc was entirely useless in a CD player because it only burnt copies of the album... Awesome. So a few phone calls and 72 hours later, we had replacement discs overnighted to us (which we were billed-in-full for, despite the company admitting to their mistake) and the album was successfully released, seemly defiant against all odds! I only wish I were embellishing this story but sometimes the truth is story enough.


Death: Who I'd Soon See if I Didn't Sleep
Quick aside: I'd mentioned that I'd never actually met Juja until the day before the tour and while I'm telling my readership this in confidence, my band was entirely unaware that I'd never met him! During the last practice before tour they casually joked that he was probably an ugly, balding, smelly man of 45+ years of age, and as they made these jokes I suddenly began to fear the worst. I was pretty sure Juja once mentioned he was somewhere in his 20's but I couldn't remember... He also didn't have any visual representations of himself online except a badly MS-Paint drawn Kirby profile picture, or various images of horses so when I stood at the airport holding a sign that read "Mr. Gary Horses" I suddenly began to panic. Juja had mentioned that he was going to wear a purple dress shirt like some character from some show I'd never seen before and the man approaching me, holding a guitar case and wearing a purple shirt, was a very flamboyant man in his late 50's. Luckily he walked by me and wasn't Juja. Next a large (for political correctness let's call him fat) man in a purple shirt brushed by, followed almost immediately by a jacked body-builder type with the purple shirt, a guitar-case over one shoulder, and a woman on his other arm. They walked by as I panicked, thinking of reasons why Juja might have brought his girlfriend and where she would fit in the RV. Lastly, a balding man in his late 30's with a purple shirt approached with an awkward smile and stopped directly in front of me. He looked at my sign, looked right at me, laughed in my face, continued to stand there, and walked away. I was a bit confused but incredibly relieved it wasn't him. True to his word, the very last person off the airplane was Juja, a regular looking guy about the same age and build as myself with a sense of humor and prominent glasses. It was one of those moments of triumphant victory that you never tell your friends about or share with anyone.

Photo of Juja from Tour
In short, we became better friends in the confines of an RV with no air conditioning and went on an East Coast tour of the US as Random Encounter. About two years after the initial release, we're proudly re-releasing Pixel Glass with a set of completely re-recorded drums for the Castlevania track! Because we dislike the idea of forcing our fanbase to pay for things twice, if you already happen to own the album send me an email/message and I'll send you the new tracks for free. It's totally worth it. Oh, and if you like the music you should also like Careless Juja on facebook...